- Oct 7, 2005
- 8,152
- 1
- 81
http://arstechnica.com/gaming/2016/...creator-reports-5-million-first-week-revenue/
A few select quotes I like.
I think it's important for developers to take pride and recognize the value of their own work. I know we all like to get something on sale or for less than the asking price. But I think there's a cost associated with taking that as far as the game-retail industry has because consumers can send (and are sending) a message that "cheaper is always better - we care more about paying less than than we care about getting more".
Personally I think even at full retail price most [good] games are still great values. If you look beyond the number on the sticker and consider not just how much you put in but also what you get out of it games are usually extremely cheap in terms of $ per hour of entertainment.
A few select quotes I like.
"Why isn't this [game] $15?" he told viewers. "This game is giant. It's got tons of stuff in it."
"I don't think it's good for people to undervalue their work, because then you teach the public that what you do isn't worth much,"
"It is very tempting to just put your game on sale for 75 percent off because you know that will be a big bump, and then to do that again and again, but eventually you teach people that your launch price was a fake price, because the game will inevitably be 75 percent off,"
I think it's important for developers to take pride and recognize the value of their own work. I know we all like to get something on sale or for less than the asking price. But I think there's a cost associated with taking that as far as the game-retail industry has because consumers can send (and are sending) a message that "cheaper is always better - we care more about paying less than than we care about getting more".
Personally I think even at full retail price most [good] games are still great values. If you look beyond the number on the sticker and consider not just how much you put in but also what you get out of it games are usually extremely cheap in terms of $ per hour of entertainment.