John Romero back in the game?

Anomaly1964

Platinum Member
Nov 21, 2010
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http://www.eurogamer.net/articles/2012-04-05-john-romero-details-plans-for-mmo-ish-pc-shooter

John Romero, the veteran developer and id Software founder who helped create FPS touchstones like Quake, Doom and Wolfenstein, is planning a return to the genre in which he made his name.
Romero, who's currently CEO of social game studio Loot Drop, Inc., told Eurogamer that although he hasn't formally started work on the project he has the design nailed down.
"Yes, I'm definitely going to be making another shooter and it will be on PC first," he explained.
"I don't want to talk about the details but I already know what it is. I've already kind of designed the thing and it's pretty cool - though of course, I am going to say that. I think it's a neat design, I haven't seen the design anywhere else."
Romero didn't go into much more detail but added that it'll be "MMO-ish" and will offer a new twist on genre traditions.
"It's a persistent game, it has persistent player data, the character grows and gets better over time. I think most gamers expect that now anyway, but this was a design I'd done a while ago. I think it's pretty valid.
"You will be playing the game as you would expect a shooter to feel, but the specifics of your situation, narrative wrapper and reward system are all unique. I wouldn't want to give out any specifics until I'm close to shipping it. I've learned my lesson about talking too soon about specific game features and release dates."
He couldn't confirm when work will begin or if it'll be a Loot Drop production.
It's been a long time since Romero last brought out a shooter - the 2003 N-Gage version of Red Faction. We asked him whether he thinks the skills necessary to make a successful modern shooter have changed since then.
"I don't think it's changed other than that the 3D graphics have to be good and there are a tonne of basics in the design that have to be there for players to feel that it's a current game.
"But I already have a lot of that stuff designed and none of what I've done has become invalid over time based on today's shooters. So I don't think there's an issue with it feeling dated or feeling old. It's not going to be an old-school shooter - it won't be pixelated. But it will probably have some faster movement than most games have right now."
Romero also offered his take on how the genre has evolved since his time at id Software. While he appreciates that Gears of War is a quality product, he's not a fan of the shift towards slower, cover-based gameplay.
"I'm not a fan of cover systems or the player being a bullet sponge. I'm not that interested in the tank-like player; I like feeling that I have skill in the game," he explained, before theorising that the rise of the console game pad has pushed developers in that direction out of necessity.
"I do realise that a lot of the movement in new shooters is directly attributable to the console controller because you can't play well and fast with them so they had to come up with some design to make it so the player can do something else if they can't skillfully move quickly. They have to do something different.
"But I'm a PC mouse and keyboard type player," he countered.
"I love twitch 180s, fast targeting, fast firing, fast movement. So anything that's not like that - like current shooters that are basically a track going through a level to the exit and everything is closed off - is not interesting to me.
"I like to explore my levels, y'know? So I'm not a fan of on-rail shooting or slow-moving cover systems. That's not to say that Gears isn't a great game but as a player I'm more interested in speed and fast movement."
 

coloumb

Diamond Member
Oct 9, 1999
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He sure likes to talk the talk. I remember seeing him at E3 one year [this is when he was dating Stevie Case.

Hmm... is this old news brought back from the dead?

http://en.wikipedia.org/wiki/John_Romero

"On August 31, 2005, Romero confirmed[9] that he has been working on a yet-to-be-announced MMOG at his newly opened development studio, Slipgate Ironworks. It has been reported that the name is temporary. "For the record," Romero wrote, "I'm co-founder of a new game company in the Bay Area and am much better off in many ways than I was at Midway". He said that he would not reveal anything about the company or the game until 2007. On March 17, 2009 it was announced that Slipgate Ironworks is part of Gazillion Entertainment.[10] According to Romero, he is a co-founder[11] of Gazillion."
 
Feb 6, 2007
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why do people still care about this guy? he made exactly 1 good game, and that was 20 years ago.

People care about him because he made one good game GENRE. He's been pretty worthless since Quake, so I have no faith in him whatsoever to make a good FPS in today's market, but he's more than just one game.
 

Lonbjerg

Diamond Member
Dec 6, 2009
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People care about him because he made one good game GENRE. He's been pretty worthless since Quake, so I have no faith in him whatsoever to make a good FPS in today's market, but he's more than just one game.

People talk like he made that game all by himself...he gets way to much credit IMHO.
 
Feb 4, 2009
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How many one hit wonder game creators do we have HERE?

Let me count...

Um.....er.....

Good one...although I think the point is game design appears to be like rock bands (not the game dummies). Real fierce and fun early in thier careers, then good later in thier careers and finally to over used & cliche at the end.
 

Skott

Diamond Member
Oct 4, 2005
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Romero revolutionized back in his day but he never really went past and beyond what he did. He more or less sat there after that. The industry has long since moved onto bigger and better things. He did not. Can he make a come back? Do we care? Personally, I don't have anything against the guy and wish him well but at the same time I don't consider him relevant to the industry anymore. Maybe he'll change that. I'll have to wait and see.
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
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digitalgamedeals.com
He made some pretty good mobile games. I used to read his blog a lot and he's got some really cool posts on there. How they came up with designs for quake and some back stories.

http://planetromero.com/

The thing about quake is the level design and atmosphere of the game got pretty shitty after he left IMHO.
 

Lifted

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Nov 30, 2004
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