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John Carmack has left ID

They haven't created anything worthwhile for years. Sorry to say but ID has been dead, they just didn't know it yet.
 
They haven't created anything worthwhile for years. Sorry to say but ID has been dead, they just didn't know it yet.

This to me shows two things:

John wanted to stay but "things wouldn't work out", so I doubt ID is without a good hand for the future.

John is more invested into Occulus development/project. It's not hard for a designer/coder/game guru to see occulus Rift is going to become the next large thing in gaming. The only downside is the few people who get motion sickness using it, and honestly with game support picking up and the price of the hardware I see it becoming pretty big.
 
He drove game engine tech forward from the early days up through Doom 3. Since then his engines have been paired with weak game design from the rest of iD while Unreal and Unity have won the licensing wars.

Seeing the colored lighting in quake 2 after a graphics card upgrade was amazing at the time. Hopefully he can have an impact on VR technology too.
 
Makes sense. John Carmack isn't interested in making games anymore. He's more interested in developing new technology (like Oculus Rift). Good on him.
 
Guess that means they will not open source their game engines anymore. 🙁

Well, it states that that have ID Tech 5 coming out and are working on Doom 4. So they can license that out if it's successful. But this is probably the end of id as a studio. Zenimax will probably roll the remaining staff into Bethesda and just keep the id name alive for branding.
 
id has been dying a SLOW death for the longest time, perhaps this can finally just kill it. Watching id shrivel like this is painful, was an amazing, groundbreaking company when I was a kid and now they can't even make FPS games, a genre they trailblazed.
 
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id has been dying a SLOW death for the longest time, perhaps this can finally just kill it. Watching id shrivel like this is painful, was an amazing, groundbreaking company when I was a kid and now they can't even make FPS games, a genre they trailblazed.

A sad truth.
 
id has been dying a SLOW death for the longest time, perhaps this can finally just kill it. Watching id shrivel like this is painful, was an amazing, groundbreaking company when I was a kid and now they can't even make FPS games, a genre they trailblazed.

I didn't know ID was still alive.

What I have never understood is why ID Games committed suicide. They had one of the top online multiplayer FPS games in Quake 3 Arena but failed to produce a real bona fide sequal to it. They never really tried.

In contrast, Epic Games tried to make a sequal to Unreal Tournament and UT 2004 but simply failed miserably at it, releasing a half-finished consolized abomination.
 
Makes sense. John Carmack isn't interested in making games anymore. He's more interested in developing new technology (like Oculus Rift). Good on him.

Im pretty sure hes never really been interested in making games, just game engines. The writing has been on the wall since Zenimax purchased id.

That said, id Tech 6 just took a hit. I wonder if it will ever come out.
 
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Well, it states that that have ID Tech 5 coming out and are working on Doom 4. So they can license that out if it's successful. But this is probably the end of id as a studio. Zenimax will probably roll the remaining staff into Bethesda and just keep the id name alive for branding.

id Tech 5 has been out for over 2 years. Its debut was with Rage... Doom 4 was to be id's second and last id Tech 5 game before moving on to id Tech 6.

Also id Tech 5 is NOT available for external licensing. Its only available to internal development teams under Zenimax/Bethesda and all games using id Tech 5 are required to be published by Bethesda Softworks.
 
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He drove game engine tech forward from the early days up through Doom 3. Since then his engines have been paired with weak game design from the rest of iD while Unreal and Unity have won the licensing wars.

Seeing the colored lighting in quake 2 after a graphics card upgrade was amazing at the time. Hopefully he can have an impact on VR technology too.

Doom 3 was id Tech 4(debuted in 2004).

id Tech 5(debuted in 2011) was never available for external licensing so it couldn't even compete with Unreal or Unity. That said, id Tech 4 didnt do much in the way of licensing either. Ids last successfully licensed engine was id Tech 3(debuted in 1999).

id really hasn't been relevant since the early 2000s(2002/2003) in terms of licensing game engines.

In terms of game development they havent been relevant since 2004(some would argue 1999).
 
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Since quake id has been going down,Carmack has a place in games history but I doubt this will impact anything at id.
 
I really enjoyed Rage's gameplay. As for the engine, I think it was castrated by trying to fit onto consoles, with possible pressure from ZeniMax. If they'd built a version taking advantage of PC muscle more, I believe the initial launch would've been different.
 
I'm surprised he wasn't ousted a LONG time ago. He flew ID into the ground based upon his near sighted insistence on focusing on things that do no matter at all, and spending a lot of time and money doing it.

Only the "buyout" from ZeniMax kept them from becoming a crater.
 
I really enjoyed Rage's gameplay. As for the engine, I think it was castrated by trying to fit onto consoles, with possible pressure from ZeniMax. If they'd built a version taking advantage of PC muscle more, I believe the initial launch would've been different.

I dunno. I have an i7-4770 and a 7970ghz, and it stresses it pretty hard. Ran and looked better on Nvidia hardware, but still for the graphics it returned it shouldn't be stressing my system this hard. It does however spread across these i7 cores pretty evenly, which is impressive.

I just think it's a bad engine, or at least an engine that still needs a lot of work. Rage can look pretty decent from afar, then go in and it's less than impressive. But the biggest issue is the streaming tech makes it all very stuttery/jittery at times, even the audio which is annoying as hell. I think it's an engine that worked much better on paper and concept than in real life.


The game itself isn't too bad, nothing to write home about, but I think it could have been much better on a more proven engine.
 
Yeah, how exactly did ID lose out so badly to Unreal Engine for licensing? Like, they really ruled the roost, and to be honest, I prefer games that are deep-down ID engine games compared to Unreal games. Like, you can subtly feel how the Call of Duty games are ID tech games.
 
Yeah, how exactly did ID lose out so badly to Unreal Engine for licensing? Like, they really ruled the roost, and to be honest, I prefer games that are deep-down ID engine games compared to Unreal games. Like, you can subtly feel how the Call of Duty games are ID tech games.

Superior Graphics(especially with early Unreal Engines), superior Tools. better Community support, superior coverage of diverse APIs, better Modability, and probably more.

That's why Unreal won out.
 
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