- Jun 2, 2005
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http://www.gamasutra.com/view/news/205539/John_Carmack_officially_leaves_id_Software.php How long do they have now?
They haven't created anything worthwhile for years. Sorry to say but ID has been dead, they just didn't know it yet.
Guess that means they will not open source their game engines anymore.![]()
id has been dying a SLOW death for the longest time, perhaps this can finally just kill it. Watching id shrivel like this is painful, was an amazing, groundbreaking company when I was a kid and now they can't even make FPS games, a genre they trailblazed.
id has been dying a SLOW death for the longest time, perhaps this can finally just kill it. Watching id shrivel like this is painful, was an amazing, groundbreaking company when I was a kid and now they can't even make FPS games, a genre they trailblazed.
Makes sense. John Carmack isn't interested in making games anymore. He's more interested in developing new technology (like Oculus Rift). Good on him.
Well, it states that that have ID Tech 5 coming out and are working on Doom 4. So they can license that out if it's successful. But this is probably the end of id as a studio. Zenimax will probably roll the remaining staff into Bethesda and just keep the id name alive for branding.
He drove game engine tech forward from the early days up through Doom 3. Since then his engines have been paired with weak game design from the rest of iD while Unreal and Unity have won the licensing wars.
Seeing the colored lighting in quake 2 after a graphics card upgrade was amazing at the time. Hopefully he can have an impact on VR technology too.
They haven't created anything worthwhile for years. Sorry to say but ID has been dead, they just didn't know it yet.
Guess ole Carmack finally Rage© Quit.![]()
I really enjoyed Rage's gameplay. As for the engine, I think it was castrated by trying to fit onto consoles, with possible pressure from ZeniMax. If they'd built a version taking advantage of PC muscle more, I believe the initial launch would've been different.
Yeah, how exactly did ID lose out so badly to Unreal Engine for licensing? Like, they really ruled the roost, and to be honest, I prefer games that are deep-down ID engine games compared to Unreal games. Like, you can subtly feel how the Call of Duty games are ID tech games.