JKII 1.03 patch out

Oct 16, 1999
10,490
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here

Corrects: This update for the game has been modified to:
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* Provide EAX® 3.0 and OpenAL support. To enable these options, you will need to enable 3D Sound in the Sound Setup menu. NOTE: At the time of release of this update, EAX 3.0 is only supported on the Creative Labs Inc. SoundBlaster® Audigy(TM) and Extigy(TM) sound cards.

NOTE: This feature is not supported on Aureal® Vortex and Vortex 2 sound cards. Enabling this feature with a card with one of these chipsets may cause the game to lock up.

Multiplayer:
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* Include 4 new Multiplayer Duel levels, which support BOTs.
* The new levels are:
duel_bespin, duel_temple, duel_hangar, and duel_training

Single Player:
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* Provide Force Feedback mouse support.
* Provide limited Force Feedback support for joysticks.
NOTE: Force Feedback joystick effect is not fully supported in this update.

Corrects various gameplay issues, including:
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Multiplayer:
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* Corrects an issue where players were unable to cycle to detonator packs and trip mines on the ?explosives? key unless they also had Thermal Detonators.
* Corrects an issue that prevented launching a multiplayer game on AMD(TM) dual processor machines.
* Corrected an exploit to prevent players from using illegal models in the game.
* Corrected an exploit that allowed players to have force powers outside of what the server rules allow.
* Added a keyboard icon that appears over the player's head when the player is chatting or configuring force powers.
* Backflip now requires that you double tap the jump button.
* Lightsaber usage in multiplayer has been modified to work similarly to the way it works in single player levels. This will enable better saber battles up close with your opponent.
* Lightsabers will do less damage at the very start and very end of a swing. This should prevent kills from just touching an opponent with the tip of your lightsaber.
* Other players will not see the glow from a player using force absorb until they are attacked.
* Force Heal and Force Drain have been adjusted to require more force energy to use them.
* Corrected an issue that prevent lightsaber locking from occurring in duels even if it was enabled by the server.
* Correct various Duel mode issues, including:

* Reconfiguring force powers will not place your player at bottom of queue.
* If one player leaves during a match when dueling with more than 1 kill limit, the next person in line will not enter the match with the score of the person who left the match.
* Changing skins will no longer produce a loss score on HUD that includes fraglimit.

Single Player:
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* Corrected an issue that would cause the third AT-ST on Artus_Topside to disappear that prevented Jan from landing.
* Corrected an issue that caused enemies not to be alerted by the body of a comrade in their field of vision.
* Corrected an issue where enemies did not try to avoid thermal detonators that were thrown at them.
* Corrected an issue that would cause the player to be unable to attack for about thirty seconds if they were force pushed out of a saberlock.

 

Nefrodite

Banned
Feb 15, 2001
7,931
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oh, so the %@# decide to add force feedback and 3d sound AFTER i finish the game. #@%^ bastards!!
 

Stark

Diamond Member
Jun 16, 2000
7,735
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<< Corrects an issue that prevented launching a multiplayer game on AMD(TM) dual processor machines. >>


It's about time!!!
 

zimmie6576

Senior member
Apr 7, 2002
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Dumb question, but does anyone know if this means that the version of EAX (I think 2.0) on the SBLive! 5.1 cards is supported? I would assume so, but wanted to make sure.

As I said, dumb question.
 

hudster

Senior member
Aug 28, 2000
809
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cool, thanks for the notice.

now if they'd only add a couple more CTF levels...those same 5 or 6 over and over gets old after a while...
 
Oct 16, 1999
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Anyone played around with the patch yet? IMO the toned down force drain too much. What they did would have been alright if they had left absorb as it was, but since they changed it (for the better I think) the light side has a pretty big advantage now. And I'm not sure if I like the new saber moves. They seem to be a lot less controlled and the medium stance doesn't flow as well as it did before.
 

NikPreviousAcct

No Lifer
Aug 15, 2000
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<< Anyone played around with the patch yet? IMO the toned down force drain too much. What they did would have been alright if they had left absorb as it was, but since they changed it (for the better I think) the light side has a pretty big advantage now. And I'm not sure if I like the new saber moves. They seem to be a lot less controlled and the medium stance doesn't flow as well as it did before. >>

Well, the light side is supposed to have significant advantage over the dark side. Drain was WAY too powerful for anyone's good. Force Drain is one of the stupidest ideas I've seen in a StarWars game in a long time.

But it's good to hear that my Audigy will now be actually challeneged ;) And, since I use the fast saber style, I think I'll still be kick-ass during the custom Ladder level :D

nik
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
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The EAX implementation seems to be whacked at least when I turn it on on my Live! 5.1. Very bassy and murkey. I disabled it.

Defensive animations seem to occur more often and it seems harder to land killer combos. Fights take much longer now. The guys with lightning seem be having a field day since drain is drained and heal isn't as strong.

The backflip change is lame. It's harder to pull off now. Why did they do this?

It just might take some getting used to I guess.
 

NikPreviousAcct

No Lifer
Aug 15, 2000
52,763
1
0


<< The EAX implementation seems to be whacked at least when I turn it on on my Live! 5.1. Very bassy and murkey. I disabled it. Defensive animations seem to occur more often and it seems harder to land killer combos. Fights take much longer now. The guys with lightning seem be having a field day since drain is drained and heal isn't as strong. The backflip change is lame. It's harder to pull off now. Why did they do this? It just might take some getting used to I guess. >>

Hmm... I would get the patch for the whole murkey feeling because that's what it's supposed to be. But if it seriously screws up saber fighting, then I'm reconsidering :(

nik