Japanese developers...

Pugnate

Senior member
Jun 25, 2006
690
0
0
Before you read the following, keep in mind, I am not American.

I know I am going to get a lot of flak for this, but I just find Japanese developers to not be as good as Americans when it comes to interfaces, polish, and sensible design decisions. In fact, "not be as good" is probably too kind. I actually find them to be horrible in certain areas, and almost incapable of logic.

Let's say you take two design teams, one Japanese, and one American, and ask them to make the same game, you will probably note the following differences with the Japanese version.

1. When in corners, for some %@%@! reason the camera will do an extreme close up on the hair follicles of your protagonist's neck, all the while monsters are proceeding to slaughter him from off screen.

Unfortunately the camera angles are going to be so bad, that you won't be able to locate a quick exit. What will compound the frustration is that every time you are hit, your screen will turn red, shake violently, and your character will emit a moan so deep that you'll be left wondering if you should leave a tip.

2. Annoying sound bytes will always follow any action that is frequent yet innocuous. Yes, you could be playing a serious mission where you have to protect a world leader's life, but the instant you use a health pack, you will be greeted with a hello freakin' kitty sound.

3. Female characters will have breasts big enough to use as flotation devices, and long enough to serve breakfast on. If they happen to be blond, their legs will be long enough to break several zoning laws.

4. You will only be capable of saving your game once every few hours, and only if you sacrifice your first born.

5. The game could use the most beautiful graphics engine in the world, with extraordinary art, yet will always have an ugly, unintuitive, and totally ancient looking menu. Heck, simply from the menu, you'd think you are about to start playing Space Invaders.

6. The obligatory end level bosses will look like wimps yet be extraordinarily powerful. While their more lethal looking henchmen will be easily taken out with a few headshots, these wimpy boss types will have cranium listed in chemistry books as the hardest substance known to man.

7. Awkward, random and inexplicable "erotic" moments will come suddenly, and most of these would be close to breaking some statutory laws.

8. One thing American developers learned long ago, that the Japanese won't for another decade; random monsters such as insects aren't likely to carry items like weapons, ammo and health packs.

9. On the American version, controls will be smooth as butter and almost second nature in their ease. The Japanese version will employ controls that make as much sense as a woman wanting to use a subway in Japan.

I have more complaints... but those are what come to mind first. I hope no one was too offended by my rant. :)
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
I think you're generalizing a bit too much? There is a difference (of course there is--different cultures), but I think you're polarizing it a bit as well.

Regarding #1, almost everyone has the problem--even Mario Galaxy which has one of the best chase cams ever made had this problem (albeit once ore twice)--it's not really region specific. See every Tomb Raider game version ever made which was not developed by an jap dev.

#8 Ever play Diablo, Warcraft, Hellgate, Dungeon Seige, or Oblivion?

 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Pugnate
Before you read the following, keep in mind, I am not American.

I know I am going to get a lot of flak for this, but I just find Japanese developers to not be as good as Americans when it comes to interfaces, polish, and sensible design decisions. In fact, "not be as good" is probably too kind. I actually find them to be horrible in certain areas, and almost incapable of logic.

Let's say you take two design teams, one Japanese, and one American, and ask them to make the same game, you will probably note the following differences with the Japanese version.

1. When in corners, for some %@%@! reason the camera will do an extreme close up on the hair follicles of your protagonist's neck, all the while monsters are proceeding to slaughter him from off screen.

Unfortunately the camera angles are going to be so bad, that you won't be able to locate a quick exit. What will compound the frustration is that every time you are hit, your screen will turn red, shake violently, and your character will emit a moan so deep that you'll be left wondering if you should leave a tip.

This is universal to almost any game with a chase cam. Also, wtf are you talking about in the second half of this statement? A lot of games have visual damage indicators, but I've never seen one as drastic or stupid as you describe.

2. Annoying sound bytes will always follow any action that is frequent yet innocuous. Yes, you could be playing a serious mission where you have to protect a world leader's life, but the instant you use a health pack, you will be greeted with a hello freakin' kitty sound.

Western developers do it too. It is called association; developers want to provide a distinct, easy sound to indicate that you have picked up or collected something.

3. Female characters will have breasts big enough to use as flotation devices, and long enough to serve breakfast on. If they happen to be blond, their legs will be long enough to break several zoning laws.

Sounds like Lara Croft or the barbarians from Everquest, two very Western games. Western fantasy chicks often have gigantic breasts.

4. You will only be capable of saving your game once every few hours, and only if you sacrifice your first born.

Total Crap. What are you talking about? Most of the Japanese games I play let you save wherever you damn well please, unlike Halo, which uses checkpoints. Also, does Gears of War let you save your exact progress?

5. The game could use the most beautiful graphics engine in the world, with extraordinary art, yet will always have an ugly, unintuitive, and totally ancient looking menu. Heck, simply from the menu, you'd think you are about to start playing Space Invaders.

Crap once again. I would rather use most of these 'ancient' menus than Mass Effect lame radial one.

6. The obligatory end level bosses will look like wimps yet be extraordinarily powerful. While their more lethal looking henchmen will be easily taken out with a few headshots, these wimpy boss types will have cranium listed in chemistry books as the hardest substance known to man.

This is more due to certain game types, rather than an actual difference in Western vs Eastern Developers. Ex: Almost all WRPGs do this. Infact, name a popular one that doesn't.

7. Awkward, random and inexplicable "erotic" moments will come suddenly, and most of these would be close to breaking some statutory laws.

*COUGH COUGH* MASS EFFECT, FABLE, ETC *COUGH COUGH*

8. One thing American developers learned long ago, that the Japanese won't for another decade; random monsters such as insects aren't likely to carry items like weapons, ammo and health packs.

Still happens today and has happened for a LONG TIME in WRPGs. I remember finding two spines on a panther in EQ.

9. On the American version, controls will be smooth as butter and almost second nature in their ease. The Japanese version will employ controls that make as much sense as a woman wanting to use a subway in Japan.

Another stupid point. This varies from developer to developer, having nothing to do with ethnicity or geographical region. There are western developers who makes games with crap controls and Japanese devs who make games with great ones.

I have more complaints... but those are what come to mind first. I hope no one was too offended by my rant. :)

Your post was close to being a waste of time, only saved by a need for variation in society. You points are worthless. Half of these seems like standards of different genres anyway (RPGs compared to FPSs for example). Stop being so ethnocentric and think about what you are going to say next time.

:D
 

danEboy83

Member
Jun 7, 2007
176
3
91
I'm making a general assumption that what you wrote is wrong. I didn't read it because personally I see Shigeru Miyamoto ( pardon me if i butchered his name) as a pioneer to the 3-D genre. I can't remember any game before Mario 64 that tackled all of the complications of dealing with a 3D world, such as camera positioning, giving characters a sense of gravity and depth, that made the game challenging yet easy to play. Hideo Kojima also created a great work of art in the metal gear solid series which was the snippity snip snap shit back in it's day. And who can forget the arcade madness that was the street fighter 2 days in the early 90s. Those are 3 Quality games from Capcom, Konami, and Nintendo that in my opinion had a large impact in the gaming world. If any game is bad, it is most likely because the game was rushed due to grueling industry standards and trying to maximize profit, REGARDLESS OF WHERE THE DEVELOPERS ARE LOCATED, SITUATED, OR CULTURALLY INFLUENCED. :)
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
I agree with some things.

Having started off my gaming life with an NES, then moving to SNES, then moving to DOS, then Windows, then trying to get back into the consoles with a Playstation and finally an N64 I can say this much:
PC games and their common developers tend to think grander in terms of story and gameplay.
Console titles can still be fun, especially if you are looking for something simple and easy to get into.

BUT, the dumbing down of many PC games to make them more digestable for the console audience (Elder Scrolls series is a prime example) is making me very mad and pretty much killing my enthusiasm for ALL video games.

Also, a mouse and keyboard is a superior controller for most types of games. The exceptions being jet sims (which are better on computers anyway) and racing games. And the average computer game AI is far better than the average console game AI.

As for hot chicks, I dont care one way or the other. The classic anime "La Blue Girl" style babes commonly found in console titles neither offend nor distract me.
Its when the story suffers that I get upset.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Inspector Jihad
are there any japanese developers that have made or are working on any fps games?

I actually don't think so. FPS is a very western genre.
 

CyberMonkey

Junior Member
Dec 14, 2007
4
0
0
Being a PC gamer I prefer western developed games. Rather then Mario I grew up with the likes of Alley Cat and Kings Quest. It's hard to pin point what makes Japanese developed games less appealing in most cases but the lack of a proper save function, fixed camera angles and linear game design are the issues I encounter the most. That said, I'm not exposed to many Japanese developed games because I don't own any consoles.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Originally posted by: Inspector Jihad
are there any japanese developers that have made or are working on any fps games?

Only FPS from them I can think of isn't even really an fps as they tried to do something new to the genre, the game was Breakdown for the PS2. The game was ok.

 
Apr 17, 2005
13,465
3
81
how did god of war, gta, and half life 2 do in japan? from what i understand, their interests are very limited...and weird ass games sell bunches over there.