It seems as I look around my world I see more things that are curved or not perfectly straight than are straight..... and all we see in 3d games currently are models and objects based on polygons, which are fine until you (try to) simulate curved surfaces, where you are left with square looking doorways and blocky character heads, unless you increase the polygon count, which of course is a double- edged sword. As you try to get closer to a perfect curve, you actually get farther away from it. Therefore I was wondering if there are any other ways that are being used..... I heard something about NURBS, will someone explain that system for me? Also if there are any similar systems please post them. I think that if a new"system" could be embraced, we could then have graphics accelerators that allow us to render faster, and so on.
Your thoughts please.
zs
Your thoughts please.
zs
