It's not just Digital audio that sucks on this board, it's the entire audio chip

EyeMWing

Banned
Jun 13, 2003
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WTFBBQ is the point of a digital audio output if it's going to take a full second to initialize after it picks up a signal?

My old Soundstorm board kept an open signal at all times to avoid just this bullsh!t.

So, anyone have a solution that doesn't suck, or do I have to go dig out the old Analog speakers?

Update:
Okay, I take that back. SQ sucks PERIOD.
 

EyeMWing

Banned
Jun 13, 2003
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Originally posted by: MercenaryForHire
... Wah?

- M4H

Better explanation:

1) Sound signal in software
2) Drivers tell SPDIF out to fire itself up
3) 1 second of silence while SPDIF initializes
4) Whatever's left of the sound, if any, plays
5) SPDIF output turns itself off again

This means that anything other than basically music isn't actually played. There has to be a sound signal at ALL TIMES according to specification (though nVidia broke that spec with Soundstorm and just kept the channel open all the time, and rightfully so). Microsoft, of course, decided to save about 2 CPU cycles and doesn't keep the audio stream open unless there's anything in it. So, basically what I need is some kind of service that keeps the audio stream open.
 
Jan 31, 2002
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Originally posted by: EyeMWing
Originally posted by: MercenaryForHire
... Wah?

- M4H

Better explanation:

1) Sound signal in software
2) Drivers tell SPDIF out to fire itself up
3) 1 second of silence while SPDIF initializes
4) Whatever's left of the sound, if any, plays
5) SPDIF output turns itself off again

This means that anything other than basically music isn't actually played. There has to be a sound signal at ALL TIMES according to specification (though nVidia broke that spec with Soundstorm and just kept the channel open all the time, and rightfully so). Microsoft, of course, decided to save about 2 CPU cycles and doesn't keep the audio stream open unless there's anything in it. So, basically what I need is some kind of service that keeps the audio stream open.

It's called Winamp. I believe it plays music too.

- M4H
 

EyeMWing

Banned
Jun 13, 2003
15,670
1
0
Originally posted by: MercenaryForHire
Originally posted by: EyeMWing
Originally posted by: MercenaryForHire
... Wah?

- M4H

Better explanation:

1) Sound signal in software
2) Drivers tell SPDIF out to fire itself up
3) 1 second of silence while SPDIF initializes
4) Whatever's left of the sound, if any, plays
5) SPDIF output turns itself off again

This means that anything other than basically music isn't actually played. There has to be a sound signal at ALL TIMES according to specification (though nVidia broke that spec with Soundstorm and just kept the channel open all the time, and rightfully so). Microsoft, of course, decided to save about 2 CPU cycles and doesn't keep the audio stream open unless there's anything in it. So, basically what I need is some kind of service that keeps the audio stream open.

It's called Winamp. I believe it plays music too.

- M4H

I don't want to have to manually start it, and this computer isn't my musicbox, either. I have a dedicated rig for that.
 

FeuerFrei

Diamond Member
Mar 30, 2005
9,144
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Hmm. Never had that problem. I used the digital out and had no problem playing brief Windows event sounds. Though I have an Audigy2 and was routing the SPDIF to a reciever.
 

EyeMWing

Banned
Jun 13, 2003
15,670
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Originally posted by: FeuerFrei
Hmm. Never had that problem. I used the digital out and had no problem playing brief Windows event sounds. Though I have an Audigy2 and was routing the SPDIF to a reciever.

The Audigy2 and Soundstorm are the only two sound chips that I'm aware of that have driver-based workarounds for this. The rest of the industry just forgets to test :p
 

EyeMWing

Banned
Jun 13, 2003
15,670
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Dear everyone with an ADI Soundmax-based audio product:

Don't try to feed it anything higher than 16bits of resolution. It might take it, but it BUTCHERS it.