Its not Bladerunner, but it will do for now until we get a proper Bladerunner.

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
ss_a9eb3100c970170f9b5526fdc88ffd8a3c9b6d11.1920x1080.jpg





I made a prediction a while back and it looks like I wasnt too far off.
Voxel games are getting better, and more common.
The voxels are becoming smaller and more numerous. I bet one day they replace the current 3D modeled stuff that is the norm. Just like 3D modeled games replaced sprite games.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
93 minutes of game play, and a review:


For reference I dont care if its perfect. I dont actually like perfect games very much.
I care if a game does something different, something new, if it tries to push boundaries. I dont even care if they fail, just try.
I like Kerbal Space Program more than just about every other game, because they did something different.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
I finally spent some time on it.
The game world looks good, and its big, and it initially seems like theres lots to do, but really there isnt.
You get assigned a job, you do the job, you get more of the story. Theres not much in the way of choice, or open-ended discovery. In fact its not an open world, just a big sandbox with little to do. the economy doesnt really matter. all you NEED to purchase is fuel and theres more than enough cash to keep you running forever. the other junk is mostly useless.
flying controls are wonky and foot controls are horrid.
I think I'll be selling this back to Steam today.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
Heh, I watched that the other day, and while it looks pretty chill, I think I'd get sick of what is, essentially, fetch quests in a flying car simulator? Dunno.