Originally posted by: Fern
Originally posted by: Fern
If the video card sends 200 frames to the monitor in a second, the monitor rushes to draw them, whether at 60 Hz or 120 Hz vertical. It still can't handle 200 FPS.
Is there a term which describes how fast a monitor can render frames? Or, Are some monitors capable of rendering faster? If, so how can one tell from their specs? Or, Are all monitors created equal, so to say, with respect to this function?
Thanks guys
Fern
Can I draw you attention to this line of questions?
Afraid it might get overlooked
Sorry, though that it was obvious. Monitors don't actually "render" anything, they display a continous analog RGB signal, with associated sync signals that signal the monitor when to do a horizontal or vertical re-trace, and start drawing all over again.
I guess I assume that what you are asking about is simply the refresh-rate of the display, which is controlled by the vertical-sync signal.
What the other poster wrote was slightly incorrect, the video card does not "send" frames at 200FPS, the video card sends a continous analog signal and the appropriate sync signals, and the monitor has a set of sync PLLs that "lock on" to the signal sent by the video card. So if the video card sets a 1024x768 @ 60Hz video-mode, then those vertical sync signals get sent sixty times a second, and that's the display frame-rate.
Now, the GPU may be able to render scenes at 200FPS to a back-buffer stored in memory on the video card, but if the display device (based on the sync signals) is refreshing at 60hz, then 60 (total) frames is all that will be displayed, period. This happens irrespective of whether vsync is enabled or not.
What vsync does is determine whether or not each of those displayed frames, is made up of a single whole rendered scene (vsync enabled), or multiple vertical bands, each a small snippet of one rendered scene (vsync disabled, and rendering frame-rate higher than display frame-rate). Any other side-effects, such as differences in input response, rendering frame-rate, etc. are side-effects of the game/software engine, and not a (direct) result of vsync settings.