- Feb 26, 2013
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I have a i7 3770k/GTX 680/WD Caviar Black 1 TB/Samsung 840 Pro SSD/Corsair Vengeance RAM (1600 MHz).
I was playing Mirror's Edge and I noticed that there were very brief periods where the framerate would dip from 60 to as low as 55. These dips occurred when a new area of the level was obviously being streamed in. For example, the dip would occur in a small room that leads to a very large area. Outside of these dips the game plays at a locked 60 FPS except for the odd intensive Physx effect here and there. My questions are:
1) Is this a normal type of hitching/stuttering?
2) When these dips occur, what actually causes them? Is the game engine sending the level assets to the RAM and that causes the hitch?
3) Can the hitches be eliminated? I've ruled out SSD vs HDD. Having the game installed on the SSD produced the same results in the same areas.
I was playing Mirror's Edge and I noticed that there were very brief periods where the framerate would dip from 60 to as low as 55. These dips occurred when a new area of the level was obviously being streamed in. For example, the dip would occur in a small room that leads to a very large area. Outside of these dips the game plays at a locked 60 FPS except for the odd intensive Physx effect here and there. My questions are:
1) Is this a normal type of hitching/stuttering?
2) When these dips occur, what actually causes them? Is the game engine sending the level assets to the RAM and that causes the hitch?
3) Can the hitches be eliminated? I've ruled out SSD vs HDD. Having the game installed on the SSD produced the same results in the same areas.