It kind of goes like this. This is by no means technical, but just a basic idea.
Imagine the cpu and or video card updates the screen information. Once complete, the monitor comes along and takes that information and actually prints it on screen. Now imagine that in a proper transmission, when the monitor comes to take that information, the cpu video card will have already completed the process of refreshing the screen data with the next frame. This would be a correct transsmission. but now imagine if the cpu or video card is too slow, and when the monitor comes to take that info to print to screen, it will not have been updated. This would cause screen tearing or something. I also know that the opposite could happen, where the graphics card is too fast. This usually requires vsync enabled or something like that.
Anyhow, is there a way or a utility in windows that would show quantitative statistical information as to wether the screen information is fully updated before being sent to the monitor.
Thats it.
Imagine the cpu and or video card updates the screen information. Once complete, the monitor comes along and takes that information and actually prints it on screen. Now imagine that in a proper transmission, when the monitor comes to take that information, the cpu video card will have already completed the process of refreshing the screen data with the next frame. This would be a correct transsmission. but now imagine if the cpu or video card is too slow, and when the monitor comes to take that info to print to screen, it will not have been updated. This would cause screen tearing or something. I also know that the opposite could happen, where the graphics card is too fast. This usually requires vsync enabled or something like that.
Anyhow, is there a way or a utility in windows that would show quantitative statistical information as to wether the screen information is fully updated before being sent to the monitor.
Thats it.
