Originally posted by: MercenaryForHire
FICS
Download client. Play. Get ass kicked. Learn.
- M4H
Awesome server. I'm a Suicide variant afficianado. Used to be one of the 20 best human players on the server at one point in Suicide.
As far as technique goes, if you know basic strategy, the two most important things to learn next are standard openings and the end game. There are numerous free sites that can show you this. MEMORIZE all the standard lines of play, as this is where a lot of beginners get themselves in a hole quickly. Pay special attention to the King's Pawn openings, and the Queen's Gambit Declined. Overconfident players always try to pull a Queen's Gambit on you if they think you suck, if you know how to counter it, you will crush them. King's Pawn is the opening of choice of like 90 something percent of modern games played. Learn the 4 Knight's, Bishop's, King's Fianchetto, Ruy Lopez, Giuoco Piano, and Queen's Gambit. Later on, the King's Gambit can crush a weaker player decisively.
The end game will take less wrote memorization, and more thinking skills. Concentrate on King vs. King and Pawn, King and Rook vs. King and Pawn. Know how to WIN when you have King/Rook vs. King, King/Queen vs. King, King/Pawn vs. King. Know how to DRAW when you have King vs. King/Pawn on the 3rd or 6th rank (column). In my opinion, it's the objective in every game for a poor to mediocre player to trade down, and play the end game, when playing someone of equal skill. If you know your end game, you will win more often than not.
A third thing to think about is learning when to sacrifice material for mate or overwhelming tactical advantage. The object of the game is to checkmate, not to capture all the other guy's pieces.
The above practice should get you to a fairly respectable rating on FICS at least. From what I've observed over the years I've played there, you could expect your official USCF rating to be + or - about 200 points from your Standard rating on FICS. Standard games are generally anything over 10 minutes, Blitz under 10 minutes, and Lightning under 3 minutes.
cliffs notes: memorize book openings, practice the end game, know how to win/draw in certain situations, and later, look for winning combinations in the middle game, even if it means sacrificing material.
Cheers!