I'm fine with DLC and some IAPs. If I dont think its worth the money I wont pay it.
I don't know whats worse microtransactions or the sheep who defend them.
But they have killed Dungeon Keeper mobile completely. To have it take 24 hours or about £1.50 to dig out one square is ridiculous.
The actual game isnt that far from being a great game either, and thats the annoying thing. They have deliberately cocked it up by making everything take so long that unless you spend stupid amounts of money on it you just cant progress at an entertaining level.
DLC is just the new(not really new anymore) word for expansion packs(which everybody loved). Quit the conspiracy nonsense. Gaming isn't ending as we know it or really even changing all that much.
DLC is just the new(not really new anymore) word for expansion packs(which everybody loved). Quit the conspiracy nonsense. Gaming isn't ending as we know it or really even changing all that much.
Does that mean EA will disappear soon? :awe:Ten-ish years ago, people thought reality tv would be the death knell of quality scripted television because it was programming that tv producers could make very cheaply (compared to paying actors, writers and special effects guys to make a sitcom or drama) and consumers appeared to be eating up ravenously. This was proven to be false. Sitcoms and dramas still exist. TV producers did not have absolute control over the market and force everybody to watch reality tv because it was cheaper for them to produce and was more profitable. Breaking Bad was made and was one of the greatest scripted TV shows of all time despite the existence of cheap reality tv. The demand for quality scripted television still existed, ergo the market created a supply of it.
To be blunt, if you think FTP, DLC, IAP's, micro-transactions, etc. are going to drive "traditional" games to extinction, you have a pretty dim view of economics and how the market works. Supply AND demand drives the market. This thread proves that there demand for "traditional" $60 video games exists, ergo the market will create supply for it. Nor will there be any appreciable decline in quality. Demand relies on variables such as perceived value and opportunity cost. People will buy games that they think are worth $60 and will decline to buy games that aren't worth $60 to them. In a healthy, non-monopolistic market, devs do not have unilateral control over price: any dev who tries to shortchange consumers by peddling in subpar products will eventually be rolled over by competitors eager to make their own profit.
DLC is just the new(not really new anymore) word for expansion packs(which everybody loved). Quit the conspiracy nonsense. Gaming isn't ending as we know it or really even changing all that much.
Never before have we had launch day expansion packs, or reseller exclusive expansion packs, or even pre-sell exclusive expansion packs. Never before have we had games with dozens of expansion packs in the first month of release.
I think something has changed.
lol
If you buy a game..then have to spend more money;There's something wrong.
Does that mean EA will disappear soon? :awe:
Never before have we had launch day expansion packs, or reseller exclusive expansion packs, or even pre-sell exclusive expansion packs. Never before have we had games with dozens of expansion packs in the first month of release.
I think something has changed.
If you have played Warcraft/Starcraft/C&C and any other RTS games, this is akin to your gatherers taking 4 hours to return with their resource haul. DK is more like RTS than epic strategy games like Civ and this is what makes the 4 hour timer plain ridiculous.I never played Dungeon Keeper so I don't know how it's 'supposed' to go or what the expectations for it are. But I think "long view" games are a legitimate idea, especially on mobile. I mean my friends and I have opted to play marathon Civ games before (the current one is on turn 700 or so and is less progressed than a standard game on like... turn 200 or something and has taken us about 12 hours in separate sessions) and other implementations like Civ V's "pitboss mode" or Freeciv's "Greatturn" essentially purposefully elongate games as well to accommodate different play styles/schedules.
Never before?
Ultima 8 released, in 1994 concurrently with the Ultima 8 Speech Pack that included only voices for characters in the game. Not only did that happen, they released a gold version that included it.
This has been happening for years. Just because you think it's new, doesn't mean it is. Everyone still loves Garriot btw!
With books increasingly being sold in digital form, I'm looking forward to this nickel-and-dime approach being applied to other forms of media!
Literature will never be the same .
Read Dostoyevsky and you only get two Brothers Karamazov - part way through you get the option to pay extra for a third Karamazov brother with some bonus philosophical themes and theological discourse thrown in! Pay still more and Sherlock Holmes turns up halfway through and solves the murder, making it a more positive ending!
You want Dickens? Basic edition is only A Tale of One City, but you get the deluxe Two Cities edition if you take advantage of limited edition pre-order!
Tolstoys 'War' is greatly improved by the addition of 'Peace' for a small additional sum! Plus the exciting 'discourses on theories of history' pack, and the death of Prince Andre, yours for only a couple of dollars!
Speeding progress for impatient people is one thing, but as others have said some game designers are starting to design their games around annoying the user into spending more money, rather than designing a good game and then selling cheats to impatient users.
