UI and AI tweaks would make the game easier for normal people, but the game designers have made it so that micro-managing, massive actions per second/clickfest, etc. are rewarded in an artificial attempt to raise the "skill ceiling." Even if you have a strategic and tactical mind, the sheer amount of clicking involved is a huge barrier for most people. They also artificially constrained the FOV unlike other games where you can zoom out, sometimes all the way out to planetary levels, which makes it even more infuriating to control. It's still fun to watch, though.
I would disagree partially. The game has moved on past where players with high APM could get away with that alone. If you can get the minimum APM, strategy or tactics can carry you through.
But I do agree that even that minimum is hard to reach for most people, SC2 is not chess. But all competitive games are like that.
I'm not saying that high APM can carry players, I'm saying that even if you have the mind for it, the sheer amount of clicking means that you must also have high APM or that will limit you. And Blizz could have helped with that, by programming better UI and AI, like having less micromanaging of spellcasters, or allowing broader FOV, or streamlining production. But Blizz also knows that high-APM micro is what separates amateurs from pros, so Blizz left in a ton of micro in the game.
I maintain that CS:GO cheats on accuracy to make it hard, rather than using realism. I've never been one to do the CoD spray-and-pray, but even controlled bursts from 10-15 feet away are highly inaccurate in that game. It's overly-punishing, I think.
I'd personally pick games like LoL and DotA as the hardest, at least for me. They are the ones that have WAY to many intricacies and character options and all of that for me to grasp well. The mechanics are rather clunky, in my opinion, but some like them. They're the genre of game I struggle to pick up on, though.
They did do all of that, compared to SCBW certainly.
And some pro players have sub 100apm average and do well. Higher apm is usually helpful, but not entirely necessary, and having high apm doesn't mean you can do well either.
And if they removed too much, people would equally complain about it all being dumbed down. Someone will complain either way.
UI and AI tweaks would make the game easier for normal people, but the game designers have made it so that micro-managing, massive actions per second/clickfest, etc. are rewarded in an artificial attempt to raise the "skill ceiling." Even if you have a strategic and tactical mind, the sheer amount of clicking involved is a huge barrier for most people. They also artificially constrained the FOV unlike other games where you can zoom out, sometimes all the way out to planetary levels, which makes it even more infuriating to control. It's still fun to watch, though.
I do, and I'm not much of a fan of SoaSE. Haven't tried the latest iteration though.This is why I much prefer the overlooked game Sins of a Solar Empire. It offers deep and complex strategy and tactics, and it's a great game for online multiplayer PvP, but it is not an APM-based clickfest. It's a shame that so few people who play RTS in online multiplayer PvP know about the existence of that game.
I maintain that CS:GO cheats on accuracy to make it hard, rather than using realism. I've never been one to do the CoD spray-and-pray, but even controlled bursts from 10-15 feet away are highly inaccurate in that game. It's overly-punishing, I think.
I'd personally pick games like LoL and DotA as the hardest, at least for me. They are the ones that have WAY to many intricacies and character options and all of that for me to grasp well. The mechanics are rather clunky, in my opinion, but some like them. They're the genre of game I struggle to pick up on, though.
skill
skil/Submit
noun
1.
the ability to do something well; expertise.
"difficult work, taking great skill"
synonyms: expertise, skillfulness, expertness, adeptness, adroitness, deftness, dexterity, ability, prowess, mastery, competence, capability, aptitude, artistry, virtuosity, talent More
Nowhere in that definition does skill require twitch or fast response. Some of the responses implicitly conflate 'skill' with 'fast response' .
That said, I think that SC2, within the category of games that require fast response, is a very skillfull game.
I think you are 110% wrong. Skill is implied in the task itself. You are using your mouse and keyboard at a higher level than other users. Having a higher APM is skill. Having a faster reaction time is skill. Drawing your gun faster in a duel is having more skill. It's the same as if this was a typing game and my WPM was higher than your WPM; that would imply I'm more skilled than you in typing.
I agree with the SC2 part though. I view SC2 as something akin to playing blitz chess. If you make a move that is bad, 9/10 it's a huge struggle to recover unless your opponent makes an equal mistake. There are some new strategies used but for the most part I see more pros like SC2 matches from careless screwups that they themselves call out.
Uh, so what you are saying is someones reaction time is a trait? It's obvious/proven that people doing the same thing over and over repetitively (drag racers doing drag races, people doing pistol draws, etc) their ability to do these becomes faster. I know the drag racing part is true because I've personally witnessed beginner drag racers and NHRA pros improve times by just "playing" more. It's called honing the skill of whatever task is involved; in this case, reaction time and driving ability. Trait is more aligned to a characteristic....IE someone has the trait of being a generous person. Skill is something that you acquire over time and practice. Reaction time is not a trait feature. If you think it is......I guess we agree to disagree. That's not how I was taught in college. Traits are more aligned towards personality dispositions, descriptors (hair color, gender). I've never ever heard someone describe reaction times or typing skill/keyboard usage as "traits".A faster reaction time is not a skill. That is a trait. A lot of what you listed is a trait and not a skill. A skill is something you can learn. A trait is something that is inherent. What separates olympic athletes from you is that they not only train very aggressively but also have inherent traits that make them better. Same can be said about some pros.