I have to agree with you. I can't take my eyes off games with 4x SG SSAA. There is too much shader aliasing nowadays, I will gladly put up with a little blurring to get rid of all aliasing (even though I put up a big argument in the SSAA thread about blurring, I was merely trying to make a point).
I think that the highest end GPUs from nvidia and ati should focus on making SG SSAA as playable as possible, and that means massive buffers (2GB+), massive memory bandwith, and adding ROPs. Fermi is pretty successful actually, it handles 2x SG SSAA easily even on new games, and 4x is possible too sometimes. All depends how much VRAM the particular game chews up.
Instead we are going backwards adding more and faster shaders, while not increasing memory/bandwith/ROPs as much. It seems people would rather look at a horribly aliased image full of pretty shader effects. I guess this has a lot to do with the fact that most games are direct console ports, so the developer considers aliasing not to be a big issue.