MongGrel
Lifer
Oculus Rift and Cyberdildonics
Teasing a bit, but really 🙂
https://www.youtube.com/watch?v=s2KeuptfCOc
http://www.fleshlight.com/fleshlight-kiiroo/kiiroo-pearl-and-onyx-couple/
No, I don't have one 😛
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You obviously don't know much about headphones. Headphones that would be good for music mostly suck for gaming because the positional audio capability is terrible. It doesn't matter if you have sennheiser hd800 with a headphone amp. You will never replicate a true 5.1, 7.1, 9.2, 11.1 or whatever system.
I am not taking about just bass. If all you care about is bass why not just use some shitty beats headphones?
Also no, no headphones or headset ever will beat a proper home theater setup for surround sound. It can't, doesn't, and won't happen. Period. You are on crack if you think so. Good luck trying to get Dolby atmos from headphones (it's coming with Star Wars battlefront). It isn't possible, and the separation of a simple 5.1 system with a good receiver and proper speakers blows away any headphones you can buy for separation of the sound channels. Sorry man.
Beats has bass? I try all the demo displays and I can't believe people enjoy that shiat.
The problem with a home theater setup is it has no place in VR. It is correct 1 degree out of 360. Do we have ideal headphones? probably not. We have amazing sounding headphones for sound quality, but on their own they don't have much strength for positional sound. Is it POSSIBLE too? I very much think so. There is no reason we can't scale down the audio pattern of a home theater so that the speakers are right next to the ear. We just need to spend some more R&D on developing them. ATM it seems like only a few gaming audio manufacturers (who we would never suggest for their high audio quality) attempted it but none of them are using good enough driver positioning or using good enough drivers, period.
It will come with the many new controller types we will see when the technology is released to the common folk. Which isn't now.
Exactly, it isn't there yet. When I game on my 5.1 setup(soon to be 7.2) the positioning of the audio is perfect. When I have to use the headphones it is just ok. It's missing the separation of the multiple speakers. I did calibrate it for the room etc. so maybe that makes the difference.
There's no need for surround headphones as proper audio positioning can be done with two channel headphones. It'd be better to use two higher quality drivers instead of trying to recreate the awful fake surround sound of movies.
My problem is I often play with a decent 5.1 setup with an A/V Receiver and proper sub etc. This wouldn't be ideal for that because when you turn your head you are no longer facing the proper direction for positional audio. Almost requires you to use a headset and most times I don't prefer headsets unless I have to use voice chat. The quality just isn't as good as a proper surround system.
I think the problem is, our brains can calculate positional sound including up and down because of decades of analyzing those sounds as they are reflected and positioned through our earlobes into the ear canal. These earlobes are different for everyone so the 3d sounds are different for everyone. We could emulate the sound for one ear and ouput it through just 2 channels, but it would be wrong for the next. It would be virtually impossible to create a 2 channel positional sound that would work for everyone. On the other hand with current tech we can place the sounds positionaly outside the earlobe and it would work for everyone.