The problem in WoW is that heavy raids and maximum draw distance are very CPU intensive, that even when having the fastest single threaded CPU available today, it still isn't enough to allow for 60fps even at a GPU limited 4K resolution.
We've seen this behavior in several titles already, including STALKER Lost Alpha, ARMA 3, ARK Survival, PUBG, Company Of Heroes (down to earth view), and even Flight X Simulator. You can to that list several RTS games where the number units become too large. A common problem in these titles is either large number of units/objects on screen, or huge draw distances.
We've seen this behavior in several titles already, including STALKER Lost Alpha, ARMA 3, ARK Survival, PUBG, Company Of Heroes (down to earth view), and even Flight X Simulator. You can to that list several RTS games where the number units become too large. A common problem in these titles is either large number of units/objects on screen, or huge draw distances.
