Ok so I read the LCD sticky thread (well, most of it), but it wasn't really what I was looking for - I already picked up from the name of the feature that it has to do with how big of a delay there is between the data being processed and and the moment it's displayed.
I'm still confused a bit though - I want to know if this is related to the FPS you're getting in applications (well.. mostly games) and if so, in what way.
At first I thought that the response time equates to the period between rendered frames (eg. 5ms response time means 200 FPS max), but that doesn't really make sense ... So how does it actually work?
I'm still confused a bit though - I want to know if this is related to the FPS you're getting in applications (well.. mostly games) and if so, in what way.
At first I thought that the response time equates to the period between rendered frames (eg. 5ms response time means 200 FPS max), but that doesn't really make sense ... So how does it actually work?
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