- Mar 7, 2002
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Originally posted by: FortFunFoSho
In a game?
Someone told me this and I was wondering if it is true? Or if its just my bad eyes...
Originally posted by: Yield
I am not sure why some games are different... but 50fps in UT2K3 is fine, but 50FPS in Quake 3 is way too slow.
Originally posted by: Triumph
Originally posted by: Yield
I am not sure why some games are different... but 50fps in UT2K3 is fine, but 50FPS in Quake 3 is way too slow.
I think that has to do with the frame rate dropping below the threshold of your eyes. The average may be 50 fps, but it's really a range depending on complexity of the images.
Many people argue about what makes a difference and what doesn't, specifically what the human eye can perceive. Some claim 24fps, others 30, some 60, some 200, some even upwards of 2000 and above. Feel free to add any numbers in-between. The truth of the matter is, every one of these people is right and wrong in their own respect. Why? Because that's not how the brain works.
Originally posted by: jagr10
This is like that picture resolution thing. Someone told me the human eye can't tell any difference after a certain resolution. I can't remember if it's 1200x800 or something. Can someone confirm that?
A steady 30fps on a computer monitor isn't enough. 3dfx used to have a demo on their website showing an 3D rendered donut that spun one direction, while the camera spun the other direction. They showed a 30 and 60fps version side-by-side, and you could quite clearly see a difference.Originally posted by: Garfang
Originally posted by: Triumph
Originally posted by: Yield
I am not sure why some games are different... but 50fps in UT2K3 is fine, but 50FPS in Quake 3 is way too slow.
I think that has to do with the frame rate dropping below the threshold of your eyes. The average may be 50 fps, but it's really a range depending on complexity of the images.
Yep. Think about this: A TV picture is a steady 30 FPS. A movie is only 25 FPS. You do want a high average FPS, so that when 20 dudes are attacking from all directions, it doesn't ever fall below 25-30 FPS, even for a half second.
Originally posted by: Triumph
Originally posted by: Yield
I am not sure why some games are different... but 50fps in UT2K3 is fine, but 50FPS in Quake 3 is way too slow.
I think that has to do with the frame rate dropping below the threshold of your eyes. The average may be 50 fps, but it's really a range depending on complexity of the images.
Originally posted by: MercenaryForHire
Originally posted by: jagr10
This is like that picture resolution thing. Someone told me the human eye can't tell any difference after a certain resolution. I can't remember if it's 1200x800 or something. Can someone confirm that?
I'm gonna confirm that by calling BS.
- M4H
Originally posted by: onza
i believe eye can see 60fps.. anything higer is overload
Originally posted by: arod
Originally posted by: onza
i believe eye can see 60fps.. anything higer is overload
Thats what Ive always heard.