- Mar 28, 2004
- 7,613
- 3
- 0
I finally installed oblivion this weekend and I'm having a lot of fun with the game, a little bit 'too much fun' if you get what I'm saying. So anyways, I finally decided to fool around with the graphics settings and I don't see what all the fuss is, the graphics look great and all but it isn't obliterating my system or anything.
<Ramble>
One thing I do notice though is that no matter how few of object in the scene there are, at 1280X1024 I pretty much max out at 30fps, and when I turn up the graphics settings to high, the frame rates only drop about 15fps, with everything maxed out in most circumstances the lowest it will go is 10fps. Enabling AA and AF doesn't effect framerates the smallest bit, also overclocking will improve frame rates from lows of 8 to about 11 or 12. While 10fps is pretty bad, it's nothing like I'd have expected it to be. There is one case where the framerates will drop to like 3fps, and thats at a particular location under a bridge near some water. I can provide pics if you guys are interested at all. But yea, at full detail the game is amazing.
</ramble>
So yea, I was wondering though, 1. Why is it that turning on Large Textures improves video quality but doesn't really effect framerates? (Cause anand benched the midrange cards at 1024X768 and medium textures with the highend at 1280X1024 High Textures) 2. Why does enabling shadows create such a HUGE performance penalty?
<Ramble>
One thing I do notice though is that no matter how few of object in the scene there are, at 1280X1024 I pretty much max out at 30fps, and when I turn up the graphics settings to high, the frame rates only drop about 15fps, with everything maxed out in most circumstances the lowest it will go is 10fps. Enabling AA and AF doesn't effect framerates the smallest bit, also overclocking will improve frame rates from lows of 8 to about 11 or 12. While 10fps is pretty bad, it's nothing like I'd have expected it to be. There is one case where the framerates will drop to like 3fps, and thats at a particular location under a bridge near some water. I can provide pics if you guys are interested at all. But yea, at full detail the game is amazing.
</ramble>
So yea, I was wondering though, 1. Why is it that turning on Large Textures improves video quality but doesn't really effect framerates? (Cause anand benched the midrange cards at 1024X768 and medium textures with the highend at 1280X1024 High Textures) 2. Why does enabling shadows create such a HUGE performance penalty?