Is FSAA supposed to look like this?

clicknext

Banned
Mar 27, 2002
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I've been the owner of a Radeon8500 for almost 2 years now, and I havn't ever in that time tried the FSAA. Well I did that today with counter-strike in openGL. 1024x768, 4X FSAA, 16 Aniso. It looked like crap. Everything seemed to be blurry, the text was all fuzzy, and there was still some visible aliasing on the edges of... well, everything. I don't see what's so good about this...
 

nick1985

Lifer
Dec 29, 2002
27,153
6
81
no way. ati image quality rocks.


on a serious note, try updating to the latest drivers
 

FacelessNobody

Senior member
Dec 13, 2002
314
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I've tried CS on the Radeon 8500 series with AA. I don't know why it's blurry, it was for me as well. Smoothvision 1 must suck at running CS in OpenGL. Smoothvision 2 on my 9700 Pro is much, much better.
 
Jan 31, 2002
40,819
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1) Install the latest Catalysts - v3.4 IIRC
2) Try 2XAA 4XAF, or you'll get raped when someone throws a smoke
3) Get the ATi-specific patch for CS

- M4H
 

yhelothar

Lifer
Dec 11, 2002
18,409
39
91
clicknext.. you using opengl? i'm having the same problem.. looks like shit..

what os are you using?
 

Pete

Diamond Member
Oct 10, 1999
4,953
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I'm pretty sure supersampling AA like on the 8500 will blur text unless the app has AA in mind (which most apps as old as HL/CS don't). Cards like the GF3/4/4MX/FX+ and Radeon 9500+ use multisampling, which doesn't affect textures, only polygon edges.
 

ScrewFace

Banned
Sep 21, 2002
3,812
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Nothing's ever going to look as good as 3dfx's RGSS 4x AA IMHO. I think ATI was new at the AA game with the 8500 so, when I had one, I never bothered with it. Besides, playing games at 1280x1024 or 1600x1200 negates, really, the need for AA but not AF. Just enjoy your 8500. It's a great card for today and tomorrow. :)
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: clicknext
I've been the owner of a Radeon8500 for almost 2 years now, and I havn't ever in that time tried the FSAA. Well I did that today with counter-strike in openGL. 1024x768, 4X FSAA, 16 Aniso. It looked like crap. Everything seemed to be blurry, the text was all fuzzy, and there was still some visible aliasing on the edges of... well, everything. I don't see what's so good about this...

Does that mean they're cheating by sacrificing image quality for better performance with those settings enabled? :evil:
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Originally posted by: Jeff7181
Originally posted by: clicknext
I've been the owner of a Radeon8500 for almost 2 years now, and I havn't ever in that time tried the FSAA. Well I did that today with counter-strike in openGL. 1024x768, 4X FSAA, 16 Aniso. It looked like crap. Everything seemed to be blurry, the text was all fuzzy, and there was still some visible aliasing on the edges of... well, everything. I don't see what's so good about this...

Does that mean they're cheating by sacrificing image quality for better performance with those settings enabled? :evil:

lol
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
Can you post a screenshot of this? Check the image too, to make sure the saved file looks like the game. I've taken screenshots already, and they look totally different than what the monitor had showed me in the game.
 

moogle077

Member
Mar 18, 2003
87
0
0
Originally posted by: MercenaryForHire
1) Install the latest Catalysts - v3.4 IIRC
2) Try 2XAA 4XAF, or you'll get raped when someone throws a smoke
3) Get the ATi-specific patch for CS

- M4H



Why would smoke kill you?
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: daniel1113
Smoke = lag

not on my computer... seriously... so many people say this is a problem with their's... I can throw smoke all day in CS and run through the middle of it, throw grenades in it, spin around inside the cloud of smoke, and the FPS rarely drop below 80
 

zsouthboy

Platinum Member
Aug 14, 2001
2,264
0
0
Radeon 8500 = supersampling = blurry text if the app doesn't know about AA...e.g CS, UT, etc. etc.

Same AA as on my vanilla Radeon DDR, heh.

Turn up aniso to max, leave AA off.

:)
 

wicktron

Platinum Member
Aug 15, 2002
2,573
0
76
Half Life / CS is the only game that this happens in (in my experience). I don't think the engine is built to handle any form of Anti Aliasing.
 

yhelothar

Lifer
Dec 11, 2002
18,409
39
91
yeah Anisotropic Filtering looks blurry on ati cards when they use opengl... really sucks..
here's a screenie of my 9700pro on quake3 arena, with 8x AF

EDIT: LINK FIXED