GodlessAstronomer
Lifer
- Oct 27, 2007
- 17,009
- 5
- 0
Originally posted by: videogames101
Originally posted by: Kromis
Originally posted by: videogames101
Originally posted by: Kromis
I love the Call of Duty franchise and while playing World at War, I noticed something odd about the M1 Garand...
I remember precisely that the M1 Garand in CoD1 and CoD2 could only reload after it depletes a cartridge or two of ammo. Each time you reloaded, you always see your guy either put in one or two cartridges of ammo, depending on how much you had left. However, in World at War, you could reload anytime. What the hell? Even Day of Defeat followed the reloading procedures for the Garand correctly.
Same with Brothers in Arms. And they had a freakin' military advisor to help them with the game!
I don't know, it just bothered me.
And also, a side topic: How does everyone feel about being able to reload a weapon (in any game) and "replenish" your clip of ammo. For those of you who don't understand, here's a comparison.
In SOCOM, whenever you reload, you can only swap out clips and whenever you reload again, you cycle through the clips that you have. In Counter-Strike, you can fire some shots, reload, and you'll have a full clip again. So basically, you have unlimited clips.
I can understand if its just the design but I'm just curious about everyone's thoughts on this.
Well, they're magazines, not clips. :roll:
LOL, I knew there was something wrong with me reusing the word "clip" over and over again. I kept thinking about pistols for some reason.
Damnit, it turns out the M1 did use a clip, anyways, read the difference here http://en.wikipedia.org/wiki/Clip_(ammunition)
Originally posted by: GodlessAstronomer
Fun > realism
Originally posted by: Kromis
Originally posted by: TridenTBoy3555
Am I supposed to care? I like how CS:S does it. I hate it when any other game makes you swap through the clips. I reload a lot, and I mean a lot... I fire once, I reload... I fire once, I reload. Kill a guy, reload. Kill a guy, reload... Usually one to three bullets out of a 30 round magazine... I don't want to go through clips and then go rambo firing when I require it only to find out that the clip has 3 less bullets than required to kill this sucker. I have had this happen, I am expecting to go through the entire clip but kill him at the last few rounds only to find out those last few rounds ARE GONE
Most people do what you do: fire a shot or two, reload, repeat. That's a design decision to allow you to reload as much as you want. Obviously, it's more fun that way but it shys away from realism (realism does not equate fun, of course).
However, you will care if you actually do go around shooting people with guns in real life![]()
Originally posted by: Martimus
The thing that annoys me sometimes is that one shot doesn't either kill or maim me/them, and that weapons are far too accurate in most games (especially pistols.) I prefer Operation Flashpoint type weapons where if you are shot, you are pretty much screwed (even if you don't die, you have to crawl around and wait to die.)
Originally posted by: the unknown
Yes. I much rather would prefer that if you use 8 bullets in say a 30 bullet clip, when you reload that magazine it has 22 left. I loved that in the old Rainbow Six games, but I haven't played SOCOM. More game attempting realism should have this IMO.
On a side note...Not really sure how this works, but if you had down time could you manually place bullets into a magazine until it was full again? My initial thoughts are no...
Originally posted by: Modelworks
Originally posted by: Martimus
The thing that annoys me sometimes is that one shot doesn't either kill or maim me/them, and that weapons are far too accurate in most games (especially pistols.) I prefer Operation Flashpoint type weapons where if you are shot, you are pretty much screwed (even if you don't die, you have to crawl around and wait to die.)
I have this problem with movies as well.
You see some guy get shot and he is instantly dead. Amazing bullets they have now, they not only injure they kill instantly.
Unless you hit the guy in exactly the right spot in the head he isn't going to die that second. I've seen plenty of war footage showing that when people are shot for real, they often lay on the ground moving in pain for at the least 30 seconds , often up to a minute or more.
Originally posted by: gorobei
not sure about the garand clip (i know you have to shoot through all 8 to put in a new clip, but i thought there was a top load feature for loose rounds.) but magazine loading comes in two flavors:
Tactical load vs speed load.
tac load- you pull out a full magazine from your belt/whathaveyou and eject the partially loaded mag from the weapon yet hold on to that mag while you insert the fresh mag. once the weapon is loaded you put the partially loaded mag back into your ammo supply so that you have those rounds available for later. takes more time, and you should have a procedure so that you always know when you are reaching for a full mag vs a potentially near empty mag.
speed load- pull a fresh mag while letting the old mag drop free to the ground. charge weapon normally. faster but you lose those rounds.
it is a little unrealistic for tac loads to automatically resort rounds from partially filled mags into full mags. if the game gave you the choice of two types of reloading with associated time penalties, it would be better. but then i dislike auto-reloading when you empty the mag. (there's nothing like pulling the trigger and hearing the click/slide lock to raise the pucker factor.) games that auto-reload take away a lot of the stress that comes with combat.
Originally posted by: Modelworks
I have this problem with movies as well.
You see some guy get shot and he is instantly dead. Amazing bullets they have now, they not only injure they kill instantly.
Unless you hit the guy in exactly the right spot in the head he isn't going to die that second. I've seen plenty of war footage showing that when people are shot for real, they often lay on the ground moving in pain for at the least 30 seconds , often up to a minute or more.