Let me try again:
Bandwidth wise, what is the DDR3 equivalent (in size) of 8gb DDR5? Is that better phrased?
Not talking about speed/performance, i mean how much bandwidth is available to the cpu/gpu with 8gb DDR5 compared to 8gb of DDR3?
You want to talk about contradictions?
You're asking about a comparison, as if there was some equivalency point, that shouldn't even really be done: bandwidth vs size
And then you continue by saying that you're not talking about speed/performance when "Bandwidth" is pretty much exactly that.
You need to reread my previous post.
8GB is a size. 16GB is a size.
The only advantage of a bigger number here is
IF your data set requires the bigger number.
IF you think your intended project/applications will fit comfortably within 8GBs of RAM, then you don't need 16GBs.
DDR3 is a kind of RAM... GDDR5 is another kind of RAM. GDDR5 is a lot faster than DDR3.
GDDR5 is the kind of RAM used on today's Graphics Cards... hence the
G.
They are using 8GBs of RAM because they don't think they will have a use for more than 8, and they feel comfortable fitting game data or whatever the user will use the system for into 8GBs.
They are using GDDR5 because it's a graphics ram that offers a lot of bandwidth and a lot less latency. But they are not using a main system RAM and instead the 8GBs will be used for everything. Which is a lot of really fast RAM. Graphics require fast RAM, but today's most intense graphics don't really need more than 2 to 3 GBs of RAM at the resolutions the console will be playing at. Which means the other 5 to 6GBs is, for all intents and purposes, system RAM.
You could not run a console on 100GBs of DDR3 like you could on 8GBs of GDDR5. There's no real point in asking what the DDR3 equivalent is to 8GBs of GDDR5. You won't find one. DDR3 is too slow to do what GDDR5 does.