- Jul 3, 2001
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i have a duron 800 with 256mb pc-2100 ddr ram, leadtek winfast geforce2 gts, which has 5.5 ns ram, its currently doing 200core and 385 mem, i know that doing the core wont do sh1t so i left it alone, but i dont know how far i can push the mem. and is there anyway i can tweak it, i saw this guy with a athlon 1.5 and a gts with a 3dmark 2000 score of 10000 something, pretty impressive.
specs:
CPU: AMD Duron(tm) Processor 800 Mhz
3D Accelerator: NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics Chipset: NVIDIA GeForce2 GTS/Pro
Resolution: 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer: Triple
CPU Optimization: D3D Hardware T&L
3DMark Result 5179 3D marks
CPU Speed 360 CPU 3D marks
Game 1 - Helicopter - Low Detail 90.1 FPS
Game 1 - Helicopter - Medium Detail 69.5 FPS
Game 1 - Helicopter - High Detail 52.2 FPS
Game 2 - Adventure - Low Detail 127.7 FPS
Game 2 - Adventure - Medium Detail 57.1 FPS
Game 2 - Adventure - High Detail 35.0 FPS
Fill Rate (Single-Texturing) 636.0 MTexels/s
Fill Rate (Multi-Texturing) 1277.5 MTexels/s
High Polygon Count (1 Light) 14449.5 KTriangles/s
High Polygon Count (4 Lights) 8908.7 KTriangles/s
High Polygon Count (8 Lights) 5661.6 KTriangles/s
8MB Texture Rendering Speed 343.1 FPS
16MB Texture Rendering Speed 193.7 FPS
32MB Texture Rendering Speed 107.2 FPS
64MB Texture Rendering Speed 56.4 FPS
Bump Mapping (Emboss 3-pass) 496.1 FPS
Bump Mapping (Emboss 2-pass) 294.5 FPS
Bump Mapping (Emboss 1-pass) 208.2 FPS
Bump Mapping (Environment) N/A FPS
specs:
CPU: AMD Duron(tm) Processor 800 Mhz
3D Accelerator: NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics Chipset: NVIDIA GeForce2 GTS/Pro
Resolution: 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer: Triple
CPU Optimization: D3D Hardware T&L
3DMark Result 5179 3D marks
CPU Speed 360 CPU 3D marks
Game 1 - Helicopter - Low Detail 90.1 FPS
Game 1 - Helicopter - Medium Detail 69.5 FPS
Game 1 - Helicopter - High Detail 52.2 FPS
Game 2 - Adventure - Low Detail 127.7 FPS
Game 2 - Adventure - Medium Detail 57.1 FPS
Game 2 - Adventure - High Detail 35.0 FPS
Fill Rate (Single-Texturing) 636.0 MTexels/s
Fill Rate (Multi-Texturing) 1277.5 MTexels/s
High Polygon Count (1 Light) 14449.5 KTriangles/s
High Polygon Count (4 Lights) 8908.7 KTriangles/s
High Polygon Count (8 Lights) 5661.6 KTriangles/s
8MB Texture Rendering Speed 343.1 FPS
16MB Texture Rendering Speed 193.7 FPS
32MB Texture Rendering Speed 107.2 FPS
64MB Texture Rendering Speed 56.4 FPS
Bump Mapping (Emboss 3-pass) 496.1 FPS
Bump Mapping (Emboss 2-pass) 294.5 FPS
Bump Mapping (Emboss 1-pass) 208.2 FPS
Bump Mapping (Environment) N/A FPS