Iron Lore goes down... (Titan Quest)

Pugnate

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Jun 25, 2006
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Titan Quest - Frustrations of a PC Developer
by Dhruin, 22:22

Michael Fitch - one of THQ's producers on Titan Quest - has let rip with frustrations on PC game development in a post at QT3. Clearly, the closure of Iron Lore is driving the anger but it's still an interesting read:

Greetings:
So, ILE shut down. This is tangentially related to that, not why they shut down, but part of why it was such a difficult freaking slog trying not to. It's a rough, rough world out there for independent studios who want to make big games, even worse if you're single-team and don't have a successful franchise to ride or a wealthy benefactor. Trying to make it on PC product is even tougher, and here's why.

Piracy. Yeah, that's right, I said it. No, I don't want to re-hash the endless "piracy spreads awareness", "I only pirate because there's no demo", "people who pirate wouldn't buy the game anyway" round-robin. Been there, done that. I do want to point to a couple of things, though.

One, there are other costs to piracy than just lost sales. For example, with TQ, the game was pirated and released on the nets before it hit stores. It was a fairly quick-and-dirty crack job, and in fact, it missed a lot of the copy-protection that was in the game. One of the copy-protection routines was keyed off the quest system, for example. You could start the game just fine, but when the quest triggered, it would do a security check, and dump you out if you had a pirated copy. There was another one in the streaming routine. So, it's a couple of days before release, and I start seeing people on the forums complaining about how buggy the game is, how it crashes all the time. A lot of people are talking about how it crashes right when you come out of the first cave. Yeah, that's right. There was a security check there.

So, before the game even comes out, we've got people bad-mouthing it because their pirated copies crash, even though a legitimate copy won't. We took a lot of shit on this, completely undeserved mind you. How many people decided to pick up the pirated version because it had this reputation and they didn't want to risk buying something that didn't work? Talk about your self-fulfilling prophecy.

One guy went so far as to say he'd bought the retail game and it was having the exact same crashes, so it must be the game itself. This was one of the most vocal detractors, and we got into it a little bit. He swore up and down that he'd done everything above-board, installed it on a clean machine, updated everything, still getting the same crashes. It was our fault, we were stupid, our programmers didn't know how to make games - some other guy asked "do they code with their feet?". About a week later, he realized that he'd forgotten to re-install his BIOS update after he wiped the machine. He fixed that, all his crashes went away. At least he was man enough to admit it.

So, for a game that doesn't have a Madden-sized advertising budget, word of mouth is your biggest hope, and here we are, before the game even releases, getting bashed to hell and gone by people who can't even be bothered to actually pay for the game. What was the ultimate impact of that? Hard to measure, but it did get mentioned in several reviews. Think about that the next time you read "we didn't have any problems running the game, but there are reports on the internet that people are having crashes."

Two, the numbers on piracy are really astonishing. The research I've seen pegs the piracy rate at between 70-85% on PC in the US, 90%+ in Europe, off the charts in Asia. I didn't believe it at first. It seemed way too high. Then I saw that Bioshock was selling 5 to 1 on console vs. PC. And Call of Duty 4 was selling 10 to 1. These are hardcore games, shooters, classic PC audience stuff. Given the difference in install base, I can't believe that there's that big of a difference in who played these games, but I guess there can be in who actually payed for them.

Let's dig a little deeper there. So, if 90% of your audience is stealing your game, even if you got a little bit more, say 10% of that audience to change their ways and pony up, what's the difference in income? Just about double. That's right, double. That's easily the difference between commercial failure and success. That's definitely the difference between doing okay and founding a lasting franchise. Even if you cut that down to 1% - 1 out of every hundred people who are pirating the game - who would actually buy the game, that's still a 10% increase in revenue. Again, that's big enough to make the difference between breaking even and making a profit.

Titan Quest did okay. We didn't lose money on it. But if even a tiny fraction of the people who pirated the game had actually spent some god-damn money for their 40+ hours of entertainment, things could have been very different today. You can bitch all you want about how piracy is your god-given right, and none of it matters anyway because you can't change how people behave... whatever. Some really good people made a seriously good game, and they might still be in business if piracy weren't so rampant on the PC. That's a fact.

Enough about piracy. Let's talk about hardware vendors. Trying to make a game for PC is a freaking nightmare, and these guys make it harder all the time. Integrated video chips; integrated audio. These were two of our biggest headaches. Not only does this crap make people think - and wrongly - that they have a gaming-capable PC when they don't, the drive to get the cheapest components inevitably means you've got hardware out there with little or no driver support, marginal adherence to standards, and sometimes bizarre conflicts with other hardware.

And it just keeps getting worse. CD/DVD drives with bad firmware, video cards that look like they should be a step-up from a previous generation, but actually aren't, drivers that need to be constantly updated, separate rendering paths for optimizing on different chips, oh my god. Put together consumers who want the cheapest equipment possible with the best performance, manufacturers who don't give a shit what happens to their equipment once they ship it, and assemblers who need to work their margins everywhere possible, and you get a lot of shitty hardware out there, in innumerable configurations that you can't possibly test against. But, it's always the game's fault when something doesn't work.

Even if you get over the hump on hardware compatibility - and god knows, the hardware vendors are constantly making it worse - if you can, you still need to deal with software conflicts. There are a lot of apps running on people's machines that they're not even aware of, or have become such a part of the computer they don't even think of them as being apps anymore. IM that's always on; peer-to-peer clients running in the background; not to mention the various adware and malware crap that people pick up doing things they really shouldn't. Trying to run a CPU and memory heavy app in that environment is a nightmare. But, again, it's always the game's fault if it doesn't work.

Which brings me to the audience. There's a lot of stupid people out there. Now, don't get me wrong, there's a lot of very savvy people out there, too, and there were some great folks in the TQ community who helped us out a lot. But, there's a lot of stupid people. Basic, basic stuff, like updating your drivers, or de-fragging your hard drive, or having antivirus so your machine isn't a teetering pile of rogue programs. PC folks want to have the freedom to do whatever the hell they want with their machines, and god help them they will do it; more power to them, really. But god forbid something that they've done - or failed to do - creates a problem with your game. There are few better examples of the "it can't possibly be my fault" culture in the west than gaming forums.

And while I'm at it, I don't want to spare the reviewers either. We had one reviewer - I won't name names, you can find it if you look hard enough - who missed the fact that you can teleport from wherever you are in TQ back to any of the major towns you've visited. So, this guy was hand-carting all of his stuff back to town every time his inventory was full. Through the entire game. Now, not only was this in the manual, and in the roll-over tooltips for the UI, but it was also in the tutorial, the very first time you walk past one of these giant pads that lights up like a beacon to the heavens. Nonetheless, he missed it, and he commented in his review how tedious this was and how much he missed being able to portal back to town. When we - and lots of our fans - pointed out that this was the reviewer's fault, not the game's, they amended the review. But, they didn't change the score. Do you honestly think that not having to run back to town all the time to sell your stuff wouldn't have made the game a better experience?

We had another reviewer who got crashes on both the original and the expansion pack. We worked with him to figure out what was going on; the first time, it was an obscure peripheral that was causing the crash, a classic hardware conflict for a type of hardware that very, very few people have. The second time, it was in a pre-release build that we had told him was pre-release. After identifying the problem, getting him around it, and verifying that the bug was a known issue and had been fixed in the interim, he still ran the story with a prominent mention of this bug. With friends like that...

Alright, I'm done. Making PC products is not all fun and games. It's an uphill slog, definitely. I'm a lifelong PC gamer, and hope to continue to work on PC games in the future, but man, they sure don't make it easy.

Best,
Michael.

Yea its some conspiracy isn't it? Why do people deny piracy is a problem. Fu*k you pirates.
 

Piuc2020

Golden Member
Nov 4, 2005
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I think the main problem is not so much as people pirate (and I don't think this guy was trying to emphasize that point per se), it's the retards who keep bad mouthing games when they really have no right to, his point with the piracy bit was that someone pirated the game and then it didn't work and it thrashed the game which hurt the game pretty badly considering it's a new franchise. This same behavior happens with games like Crysis and Bioshock (which indeed was a technical mess but people overreacted the whole affair) where people just bash on a game because they can't get it to work or because it doesn't run on the maximum settings on their GMA 950.

People badmouthing games is a serious problem, there is nothing wrong with expressing your opinion but you need to be fair, you need to know when it's the game's fault and when it's your fault and you always need to understand the good things about a game before making yourself look like a retard and bash the game endlessly.

The piracy issue is still not proven, I don't condone piracy and it's likely that it's hurting PC games but the issue of piracy doesn't explain why good games still sell good, for example, why are most of the top selling games of all time free of extensive anti-piracy methods but most importantly on the Windows platform?

My point here is not to prove piracy is meaningless or start a debate about it, I'm just establishing the possibility that maybe piracy is not being analyzed as objectively as it should be.

There are just too many factors to really blame piracy like this (it's really a complicated matter) and it's my belief it wasn't the point of this guy to put the blame on piracy but rather on stupid people.

Anyways that's just my take on the whole argument.
 

Dorkenstein

Diamond Member
Jul 23, 2004
3,554
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Too bad, I kind of liked Titan Quest. But after Greece I thought the game was done, I didn't really want to finish it but I pushed myself to finish Greece. Then when the new area was unlocked I was kind of like "Wha..? Egypt? Forget this!!".
 

Dorkenstein

Diamond Member
Jul 23, 2004
3,554
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Yeah, that might have been part of it. I felt like I HAD to keep going, maybe it felt like Diablo did a little. I felt much more keenly depressed when Troika snuffed it.
 

Skunkwourk

Diamond Member
Dec 9, 2004
4,662
1
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I bought the game and enjoyed it, I don't understand why not even 1/4th of the millions of people who loved Diablo didn't pick it up.

EDIT: I also agree that it must be frustrating to deal with consumers who buy video cards based solely on how high the model number. I've seen it happen too many times.
 

styrafoam

Platinum Member
Jun 18, 2002
2,684
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Michael Fitch - one of THQ's producers

Kind of poor taste for someone who still has a job to use the downfall of a studio to pound out a rant on piracy, no? Maybe he could answer why THQ didn't pick up the RPG that Iron Lore was currently working on? The one that they sunk their money into and weren't able to find a publisher for?

 

Auryg

Platinum Member
Dec 28, 2003
2,377
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You know, I think the second point is far bigger. I bought Titan Quest aswell, even though I do occasionally pirate games. Like he actually hinted at though, I only do it when there's no demo/a crappy demo. I did originally get Titan Quest online, I think, and I had the cave-crash happen. Nowhere on their forums, where people were complaining about it, was it even hinted at that it was due to it being pirated. I forgot about the game for about a week or so until (IIRC) they released a patch that got rid of that idiotic piracy test. Maybe this is a hint to developers/publishers - putting crap like that in your game wont deter people who pirate; it'll ony spread bad word of mouth. If a box popped up first saying why it happened, they wouldn't have had nearly as many troubles.

Anyways, I had liked what I played, so I bought the game. I convinced one other friend to get it. I could have convinced others - but guess what? None of them had a gaming capable PC. I would guess out of my 150 person grade, maybe..3 of us had gaming computers? And I would guess almost all the guys had a console of some sort, so many something like 60.

I wonder if publishers ever think of that. Two of my friends have recently bought computers, and I'm having a hard time convincing them to get video cards. Why would they? A good video card is half the price of a PS3/360, and they already have 360s. The only games that aren't really on consoles nowadays are RTSes, and even that is changing (and, funnily enough, those are the games I've convinced them to play on PC..old ones, like age of empires 2).

And guess what we all did tonight? We tried to play Star Wars: Galactic battlegrounds. We were playing online, and we had to try for about an hour and a half to get connected. All router problems; mostly due to the crappy one one of my friends was using..it was provided by the ISP. We eventually got it working, but only when I was hosting. Then, after about an hour..the game crashed. On my system. So it didn't save for me, and since it only worked when I was hosting..we had to quit.

Compare that to starting our 360s, inviting the friends into the party, and playing. The most we ever have to do is DMZ someone's box, and we usually don't have to. The games rarely, rarely crash. Really, if things keep up the way they are, PC gaming will be dead. Piracy is going to continue because the only people that can get the games to work are the PC 'elite' who know how to pirate. I think it's already too fargone - what we should hope for is a system that allows everything we love about PCs - quick patches, mods, KB/M support.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
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That's why Blizzard went with an on-line only, pay-to-play mechanic for WoW, they understand the problem of piracy very well. Something else doesn't help either is the price of some PC games (notice I said "some", which means not all of them, just in case you'd like to exaggerate and over-blow my comment sky high). A developer like Valve also understood the "price issue" and they priced their Orange Box almost for a bargain, and it sold like hot cakes, not to mention the very Steam delivery system itself which helps fight against piracy (and I said "help" fight it, not stop it completely, that's different).

The thing is, about the price, that most, if not all gamers with a "gaming-capable" system should have the money to spend on games... since they built (or bought, already built-up) a gaming-capable system for that purpose alone. If they put money in a $2000 gaming machine only to pirate 80% of the games they play on it... well that's extremely wrong, and a lack of demo is so not a good excuse. You've got the money? You could freakin' throw it outta the window for fun and could care less about it? Well, if there's a crappy demo or not one at all, then wait for the god damn game to launch, pay for it, help the developers, and if you don't like it ask for a refund. If you have your refund because you didn't liked the game then what's the problem? Who looses what? Everyone is happy.

I will be honest here, I did pirate a few games myself, old and recent ones alike. But, again being honest, and without the means to prove it, I bought, eventually, about 90% of the games I pirated. There's always that little fraction of games that I completely hate, having "tried them" thanks to piracy, which without that mean to try it means that I would have paid the developers and/or publishers for a game that I thought was horrible. Now of course, that reasoning is entirely subjective. On a developers' point of view it is merely and purely an illegal act, and that makes me some sort of monster in line with Adolf Hitler or something like that and I should die because I'm probably the only one on this stupid planet to do it. That's right, the mass usually judges others without ever looking at themselves in a mirror first... they might well be surprised, and the rocks they'd throw at me would probably bounce back at their teeth so they could shut it down as well.

I think that, overall, I'm a "good gamer", a good developers "contributor". There's a number of games I've bought and eventually regretted it (not because it crashed, but simply because it sucked a fat one), but then guess what? I returned them all, and got my money back. I believe that, without exaggeration, the total number of games I've pirated in my life without buying it sooner or later is limited to below ten or so. Simply put, when a game is too expansive "for the moment", I either look for a second-hand copy to save some bones, or I pirate it until I can buy it for a reduced price, either due to it being aged, or because there's some official price reduction thanks to the boxing days or something like that, but I usually end up buying it sooner or later, that's my point here. Now, the question here is how many "pirates" do like I do? And by the way I'm not defending myself being a pirate at occasions. I know it's wrong, but I'm saying that in this tough world I've got priorities. I need to pay for my bread and pay for my bills first, and later I WILL pay for the games I want unless they suck beyond imagination, which, for me, is extremely rare.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
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alienbabeltech.com
i just picked it up this month :p
-and immortal throne both for $20

Piracy sucks ... i think if 80-90% pirate games it is ridiculous and the main reason attention has shifted to the console ... and the reason is not because they can't afford it ... it is because it is so easy to steal.
 

450R

Senior member
Feb 22, 2005
319
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Originally posted by: Zenoth
...contradictions, hypocrisy, etc...

Wow. That's some logic you have there.

Edit: Oh, and I'd like to see this "research" supporting the claim of 70-85%. We are constantly hearing these figures that, to my knowledge, have not been made available to the public.

Let's be sure to ignore any other factors that might contribute to the biased sales regarding Bioshock and Call of Duty 4 and blame it all on piracy. That'll teach 'em.

And, for the record, I'm sad to see Iron Lore closing down. Titan Quest is a great game.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
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Sabotaging your game if it fails security checks without letting the people using it know why is just a godaweful idea. Making it even worse is the false positive problems that are bound to occur. I remember reading a rather smug article about a game a few years ago that implemented a slowly decaying game as a security measure, and I thought what kind of retard thought that was a brilliant idea.

Blizzard doesn't need a monthly fee to keep piracy low on their games. If it was feasable to have WoW on b.net they would have done it. They make great games that alone will keep piracy reasonable. Couple it with a complete package of a great single player experience and a long lasting multiplayer experience that can't be fully pirated (fake servers are never as good) and you have a garunteed great selling game; assuming you don't muck it up with intrusive and unweildy DRM.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
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Originally posted by: 450R
Originally posted by: Zenoth
...contradictions, hypocrisy, etc...

Wow. That's some logic you have there.

And you're surprised? Can you expect logic from anyone who pirate to any given extent of it? If you thought that pirates could have a logic behind their decisions you are the one who's surprising me. But no one ever implied that pirates could not understand the real matter in all cases, that they could not understand the laws and follow them.

They understand the laws (well I know I do), they just can't follow them every time, even though they know they should, even though they know they even want to in some cases (like me, when it happens). When the time comes, when the money finally reaches their bank account at the end of the week after they sweat at their job all days long, then they finally can follow the laws. But no, instead let's try to make a witch hunt all around the world and let's put 80% of the PC gaming consumers in jail shall we. Nah of course it's easier to point at and stop individuals instead.
 

450R

Senior member
Feb 22, 2005
319
0
0
Originally posted by: AyashiKaibutsu
Sabotaging your game if it fails security checks without letting the people using it know why is just a godaweful idea. Making it even worse is the false positive problems that are bound to occur. I remember reading a rather smug article about a game a few years ago that implemented a slowly decaying game as a security measure, and I thought what kind of retard thought that was a brilliant idea.

You're probably thinking of Operation Flashpoint's FADE system. There were (and still are) many false positives and endless paranoia. Worst idea ever, and I would guess the developers realized as much - Armed Assault merely turns you into a seagull.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
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Wonder what would happen if developers started selling stuff over digital distribution or just in jewel cases in stores for $15..

Oh... maybe I'd buy more games...

Some games just aren't worth buying, and I haven't bought many recent games, because I don't want em enough to pay $50 and by the time they're cheap, they're just an afterthought in my mind, and I'm busy playing the next game I REALLY wanted and paid $40-50 for...

There is a lot of stuff that affects how much money I'm going to spend on games, computer hardware itself is a huge factor. Buy 3 games or get new HD/GPU/RAM??
Shit I'd rather have new hardware to play games I like, and already play a lot.

Of course I know not everyone is like me...
 

Craig234

Lifer
May 1, 2006
38,548
350
126
He makes a lot of good points, and it's why I'm in favor of copy protection, as long as they do it not to mess up the machine.
 

Kromis

Diamond Member
Mar 2, 2006
5,214
1
81
Yes, fuck you pirates!

Even though The Witcher is a single-player game, I still bought it! Same with KoTOR! I support these small time developers (well, BioWare is not small)!
 

Mursilis

Diamond Member
Mar 11, 2001
7,756
11
81
Originally posted by: Zenoth
Originally posted by: 450R
Originally posted by: Zenoth
...contradictions, hypocrisy, etc...

Wow. That's some logic you have there.

And you're surprised? Can you expect logic from anyone who pirate to any given extent of it? If you thought that pirates could have a logic behind their decisions you are the one who's surprising me. But no one ever implied that pirates could not understand the real matter in all cases, that they could not understand the laws and follow them.

They understand the laws (well I know I do), they just can't follow them every time, even though they know they should, even though they know they even want to in some cases (like me, when it happens). When the time comes, when the money finally reaches their bank account at the end of the week after they sweat at their job all days long, then they finally can follow the laws. But no, instead let's try to make a witch hunt all around the world and let's put 80% of the PC gaming consumers in jail shall we. Nah of course it's easier to point at and stop individuals instead.

"Can't" isn't the same as "won't". You CAN follow the law - you just choose not to. Games aren't a necessity.
 

I4AT

Platinum Member
Oct 28, 2006
2,631
3
81
Waaah Waaah Waaah all the way home. The game was a mirror image clone of D2 right down to the hotkeys, only not nearly as fun. It was all loot and polygons with poor optimization and a lot of unchecked bugs. Poor sales is no excuse for not patching IT even once when the dev team could have easily done it as a community release, that's like saying fuck you to all the people that did support the game.

And come on, 90% piracy rate? Do they honestly believe that? It would take a lot to convince me that there's any piece of software in the world with a piracy rate even close to that number. I can guarantee you piracy has been the least of Blizzard's worries for the past 10 years they've been selling millions upon millions of copies of every game they put out. Starcraft could be copied with any basic CD burning software and spread to multiple PCs effortlessly, and on top of that they even let one legit copy "spawn" up to 7 other copies that could all be online at the same time. They're confident that if they give people just a taste of a great multiplayer experience, they'll go out and buy the game, and about 10 million people did just that.

Good games sell, it's that fucking simple. So how can any one developer come out and say things like piracy and masses of stupid people are the reason their game sold so poorly? You put out a completely unoriginal clone of a game formula that's been copied a thousand times over, and did nothing to make it stand out. Michael Fitch is a whiny little bitch that needs to man up and admit that his average game got average sales because of its own shortcomings. There wasn't a single thing said in that entire rant about what they could've done better, not one. It was 100% I blame the stupid community, I blame piracy, I blame hardware vendors. Grow up.

And "re-install his BIOS update after he wiped his machine"? Wtf does that even mean?
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: apoppin
i just picked it up this month :p
-and immortal throne both for $20

Piracy sucks ... i think if 80-90% pirate games it is ridiculous and the main reason attention has shifted to the console ... and the reason is not because they can't afford it ... it is because it is so easy to steal.

Pretext: I don't condone piracy, nor do I do it.

Piracy is only part of the problem. If publishers didn't rip developers off and developers could price their titles accordingly, they would sell a boatload more. I don't generally buy a game on release because it's too damn expensive. If I really want it, I wait for the 2nd or 3rd week where it goes on sale at one of the local chains (BB, CC or whatnot) and generally get it for $10-$15 cheaper. Otherwise, I keep my eye on it until, like TQ has, goes into a "Gold" edition like apoppin said, or just falls out of prime sales where you get a great deal on the game.

Every dev house and publisher should take note at what 2k Sports did with their franchises - *2K sports games released at retail for $19.99. What happened? They sold phenomenally well, so well in fact that EA had to retaliate that year releasing their games at $29.99, and crying about it so much that they threw their money at the NFL for an exclusive license. Where is EA's pricing on new sports releases now? Back to $50 a copy.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
He makes some good points.
One problem with piracy he didn't touch on is the cracks for games that are released.
People like to use the nocd version of the game executeable but need to realize that if they are experiencing problems with the game, it could be related to that file.

A new game comes out. Soon after, a crack is released. People use it instead of the original file and the game becomes unstable. The developer gets all the bad PR about the game being poorly coded. Gamers need to realize that the people who release cracks do not have the games source code and can and do make mistakes in creating these cracks.


Price of the game may seem like a simple thing, just lower it.
Wrong .
How much do you think the developer gets off each sale ?
75%, 50%, 25% ?

Its often 15% or lower.
So lowering the price of the game from the usual 49.95 to 19.95 , leaves the developer with about 3.00 off each copy sold.

They need to develop games for the pc that can be direct boot from the dvd.
Similar to the way the linux livecd concept works.
That bypasses windows, drivers installed, virus/spyware, and can help combat piracy.

I've made such a cd with quake , so I know the concept can work.

 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
Me and 3 friends bought the game off steam. 1 friend bought it from Best Buy. When we were playing it and talking ventrilo, 3 other friends who were interested in finishing the game. We asked them to join and they said they couldn't because they pirated it when it first came out. A guy in a EVE corp I am in did the same thing. So 5 people I know bought it, including me. 4 people I know stole it. Only 1 person out of the 4 considered buying it after he stole it, just to play with us. He didn't even though he could have for 25 bucks off Steam.

This is one rant I will stand behind about piracy. DRM/Copy Protection isn't bad as long as it is not intrusive.
 

CP5670

Diamond Member
Jun 24, 2004
5,660
762
126
There wasn't a single thing said in that entire rant about what they could've done better, not one. It was 100% I blame the stupid community, I blame piracy, I blame hardware vendors. Grow up.

I don't know anything about this particular game, but this is a common theme in all these developer rants we've seen recently. This comment from him makes it all the more funny:

There are few better examples of the "it can't possibly be my fault" culture in the west than gaming forums.

Also, anyone who puts in random security checks like that deserves all the flak they get. This sort of overbearing DRM in modern titles is one reason that I'm mostly playing older games these days.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Modelworks
He makes some good points.
One problem with piracy he didn't touch on is the cracks for games that are released.
People like to use the nocd version of the game executeable but need to realize that if they are experiencing problems with the game, it could be related to that file.

A new game comes out. Soon after, a crack is released. People use it instead of the original file and the game becomes unstable. The developer gets all the bad PR about the game being poorly coded. Gamers need to realize that the people who release cracks do not have the games source code and can and do make mistakes in creating these cracks.


Price of the game may seem like a simple thing, just lower it.
Wrong .
How much do you think the developer gets off each sale ?
75%, 50%, 25% ?

Its often 15% or lower.
So lowering the price of the game from the usual 49.95 to 19.95 , leaves the developer with about 3.00 off each copy sold.

They need to develop games for the pc that can be direct boot from the dvd.
Similar to the way the linux livecd concept works.
That bypasses windows, drivers installed, virus/spyware, and can help combat piracy.

I've made such a cd with quake , so I know the concept can work.

imo, MS needs to work with Devs on this .. they also need to design their OS so that it cvan go into "gaming mode" without rebooting ... where the OS is "devoted" to gaming processes and nearly everything else is shut down. ;)

it seems a simple solution with MS involved
:conclusion;