Inverted Y Axis

edro

Lifer
Apr 5, 2002
24,326
68
91
I was looking for some reasoning behind why I have always inverted the Y axis in games.

This one actually makes sense to me...

http://gaming.stackexchange.com/questions/23554/why-do-some-people-play-inverted
It's simple. Your neck muscles work to pull your head back for looking up, and likewise push your head forward to look down. 'Inverted' controls aren't actually inverted; they're naturally mapped to the first person. 'Inverted' controls mimick this behaviour inherently, whilst the true inversion belongs to the way in which the 'forward' semantic means 'up'.

Found this in the archives: http://forums.anandtech.com/archive/index.php/t-1725004.html

Doom and Wolfenstein 3D didn't have vertical aiming, right?

Quake 1 was the first popular game to have that? Google says that was inverted by default.

Wikipedia:
After id Software's Doom, the game that popularized FPS games but which did not support vertical aiming with a mouse (the y-axis served for forward/backward movement), competitor 3D Realms' Duke Nukem 3D became one of the first games that supported using the mouse to aim up and down. This and other games using the Build engine had an option to invert the Y-axis. The "invert" feature actually made the mouse behave in a manner that users now regard as non-inverted (by default, moving mouse forward resulted in looking down). Soon after, id Software released Quake, which introduced the invert feature as users now know it. Other games using the Quake engine have come on the market following this standard, likely due to the overall popularity of Quake.
 
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Newbian

Lifer
Aug 24, 2008
24,777
881
126
I hate people like you. :mad:

Not really though but it's weird for controlling games like that but when you use wasd do you make w go back and s go forward? :biggrin:

But what you said is the biggest reasoning I have seen.
 
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TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Muscles pull, they don't push, so a bit of a problematic explanation there. That said, I have always been an inverter and it just feels completely natural. Non inverted feels so bizarre to me.
 

vi edit

Elite Member
Super Moderator
Oct 28, 1999
62,484
8,344
126
I earned my PC gaming stripes on X-Wing and X-Wing vs Tie Fighter and you always pulled "back" on the yoke to go up and pushed it forward to go down. That same "back" = up and "forward" = down carried over to my views in FPS.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
I move the mouse up to move the pointer/reticle up. I expect my sticks to do the same unless Im playing a flight sim.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
I hate people like you. :mad:

Not really though but it's weird for controlling games like that but when you use wasd do you make w go back and s go forward? :biggrin:

no but i reverse A and D
for camera rotation anyway
 
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Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Once you play a mech game, you will always invert your controls. I can't even begin to think about pushing forward to arch my torso back.
 

JTsyo

Lifer
Nov 18, 2007
11,967
1,095
126
I always figured it was a carry over from joysticks. For joystick I use inverted but for the mouse I want regular.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
I always picture the way a joystick works. It has a ball at the bottom inside the controller.

If you're at the top of the ball and walk / move forward, your view starts to shift down. If you walked backwards you would start to stare at the sky.

EDIT:

Also if you move your head forward, you start to look down. If you move it back, you look up.

Sorry guys, but it makes complete sense!
 

purbeast0

No Lifer
Sep 13, 2001
53,452
6,298
126
first thing i do in any game is change to invert y axis. doesn't matter if its fps or a 3d adventure game where you control the camera with the right analog stick. i have to change it.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
How the hell do you do strafing then?

Getting my fingers that close is a pain.

*bah just for camera controls I guess*

That should have read A and D, no idea why i started it sometime in 2003 playing WoW i swapped the camera rotation controlls as it just felt much more natural

what is really odd is i left Q and E as strafing normal, Q left E right
i think anyway, i might have swapped those as well, its been forever since i played wow
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Plenty of first person action games had vertical aiming prior to Quake. Marathon, for example. iD can DIAF.

EDIT: I use non-inverted mouse controls and arrow keys, btw. I'm so pro.
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
I use non-inverted I think. Move mouse forward head aims upward. I always invert X on controller games. My old FFXI days coming back.