Originally posted by: Gamingphreek
Well the high memory clock shouldn't give ATI much a performance advantage as it merely makes up for the lack of 8 Pixel Pipelines.
As for the Ring Bus that has nothing to do with Memory.
WHat areas would be less intensive on pipes but more intensive on clockspeed??
High core clock makes up for a pipelines deficiency. High memory clock helps with all bandwidth-limited functions, like AA.
The ring bus has everything to do with memory. I'm not sure what you mean by this.
Pipes and clockspeed are interrelated, but it's possible that the GTX's greater number of pipes contribute to their higher min framerates. It's also possible that ATI has some tweaking to do with their new memory controller.
As for your main point, the minimum framerate, two things. One, I believe most games show just the lowest framerate achieved throughout the whole demo. That's potentially a single frame at that framerate. More useful would be something like Halo's benchmark results, where you could see what percentage of frames fell into what framerate decile. HOCP, tho their framerate chart would be ideal to settle this issue, usually doesn't have framerate timelines with comparable settings, in keeping with their more subjective methodology.
Two, I'm not seeing this lower min. yet higher avg. framerate across the board--or even most of the time--especially with the XT, and not so much with the XL. I see them roughly comparable to nV cards, overall.
Look at the games that show min fps:
FEAR MP demo, Pariah,
Project Snowblind,
PoP:WW, SC:CT,
CMR2005,
Pac Fighters,
LOMAC,
Perimeter, and
WH40k
oW. In fact, only DoW and PF show comparatively low mins, and PF may well be due to its being OGL (and, thus, drivers, or the devs' [code's] purported propensity to favor nV h/w).
So, I don't see an issue. What did you base your theory on?