- Jun 14, 2003
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I seem to remember certain nV trolls bashing ATi for allegedly offloading shader loop unrolling onto the CPU.He noted that NVIDIA's drivers currently do load balancing for vertex processing, offloading some work to the CPU when the GPU is busy. This sort of vertex processing load could be spun off into a separate thread and processed in parallel.
Originally posted by: BFG10K
I'd imagine programming something like that would be an absolute nightmare to get right.
I seem to remember certain nV trolls bashing ATi for allegedly offloading shader loop unrolling onto the CPU.He noted that NVIDIA's drivers currently do load balancing for vertex processing, offloading some work to the CPU when the GPU is busy. This sort of vertex processing load could be spun off into a separate thread and processed in parallel.
