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Interesting Card Shootout

I was finding the article very good until I read this:

The GeForce 256 was the first 3D gaming card to do transform and lighting on its own, although few games support it. Those that do, mainly OpenGL games such as Quake III Arena and MDK2, tend to suffer when the feature is turned on; system processors faster than 500 MHz can perform the T&L functions faster than GeForce cards can.

Games suffer when T&L is turned on? It sounds like Dave from Beyond 3D wrote this article! That is pure BS. As for the 500 MHz crap: the GF1 T&L unit easily outperforms even a 1.2 GHz Thunderbird in T&L lighting computations.
 
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