These sites really need to detail their full settings list.
BF4 scales processor intensity very fast when going from the default 70 FOV to the normal 16:9 FOV of 90, and gets crazy when you go to 120 FOV (the gamegpu did 120 FOV in their single player tests, showing large differences CPU dependency even there.)
I think they really need to test at at least 90 FOV because any less than that in 16:9 is way too much consolitis.
Also CPU tests need to be done in 60+ player servers.
Do 32 player servers if you want in supplement but 64 player servers is the main draw of battlefield.
Agreed,especially on the 64 player maps.
Where does it say they benched on a 32 player server ??
As for the settings, they used the preset Medium and Ultra.
http://translate.googleusercontent....g=ALkJrhjjlBHp6KxtmWiycpGkQthn1StaDg#pagehead
I am one of the main contributors to the SweClockers article (I hate Siege of Shanghai now..), and without trying to hijack the thread I just want to clarify some things. There is always a lot of information lost in translation, especially as Google Translate is less than stellar sometimes..
* All our tests took place on the 64p version of "Siege of Shanghai" during real multiplayer on real servers. I can't swear we had 60+ players all the time, but I can almost guarantee we played on servers with 50+ almost every benchmark run.
* We outline our benchmark methodology and our settings as detailed as we can (with screenshots!). Of course we couldn't do identical multiplayer playthroughs, but we tried to compensate by collecting data during pretty long timeframes (at least 3x 180 sec). If our three runs didn't give a plausible value, we did a few more until satisfied.
http://www.sweclockers.com/artikel/17810-prestandaanalys-battlefield-4/2
* If you read the comments below the graphs (I know, translations..), we actually doesn't call "a winner" when the FPS difference is to narrow. The nature of multiplayer is to random, so a few FPS must be considered within margin of error. We also try to point out the CPU and GPU bottlenecks in the different scenarios.
Again, I am sorry for "hijacking" the thread a bit, I just wanted to clear some things up. Happy hunting in BF4!
