Interest talk on "lag" in games.. GDC vault

magomago

Lifer
Sep 28, 2002
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Yeah that would be nice. It sounded interesting but I didn't have 1:48 tonight to watch it. Not to mention he isn't the most dynamic public speaker.

yup exactly. I read much faster than I'll listen to him, and having the slides along with that transcript is a much faster way to take in the information
 

0roo0roo

No Lifer
Sep 21, 2002
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yea i wish there were some way to rip that stuff... other flash video i use videodownload helper or whatever firefox plugin to rip the stream, then you can play with gom or vlc and speed it up, works great on most stuff, but this site uses some weird flash split slide+video setup inside a larger flash area that screws up the easy methods of ripping content...

so do you guys have a solution?

one of the 2012 vids is diablo3 art talk...
 

MrWizzard

Platinum Member
Mar 24, 2002
2,493
0
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yea i wish there were some way to rip that stuff... other flash video i use videodownload helper or whatever firefox plugin to rip the stream, then you can play with gom or vlc and speed it up, works great on most stuff, but this site uses some weird flash split slide+video setup inside a larger flash area that screws up the easy methods of ripping content...

so do you guys have a solution?

one of the 2012 vids is diablo3 art talk...

You can rip it pretty easy using Audials....
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
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hm maybe but its pay and has minute limitations that are way lower than the gdc video lengths:(
 

OVerLoRDI

Diamond Member
Jan 22, 2006
5,490
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Watched the whole thing. Some really cool ideas about lag optimization, not just networking optimizations but gameplay optimizations to solve lag issues. Very cool, but long presentation.
 

Pray To Jesus

Diamond Member
Mar 14, 2011
3,622
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Or you can skip to the end to realize that the whole point is:

If you don't have resources to test your game, you will waste shit ton of bandwidth.
 
Nov 26, 2005
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Very nerdy. I couldn't talk to any about this. They would hate me and then go smoke weed. Don't get me wrong, i do love this
 

gorobei

Diamond Member
Jan 7, 2007
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Or you can skip to the end to realize that the whole point is:

If you don't have resources to test your game, you will waste shit ton of bandwidth.

its more about metrics. john carmack mentioned something similar last year in his interview after idtech5/rage release.

basically you can be an expert in the respective field and try to implement all kinds of solutions to (code errors, network lag, etc) but unless you have hard numbers to break down where the real issue is, you are shooting in the dark and will likely cause more problems than you solve.

from halo3 to halo reach they cut down the relevant packet stream to 20% of what halo3 was using because they could see which items/states were taking up too much priority or data.

the bigger takeaway from the presenter was that bungi is working on a massive multiplayer action game. assuming they can take the networking knowledge gained from peer to peer hosting and use it with dedicated servers, their next game should be very impressive.