- Dec 30, 2006
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Originally posted by: chizow
Like Carmack said in a recent interview, Intel needs to show a win with next-gen stuff that shows ray-tracing is worthwhile and feasible, not all these old games and engines using ray-tracing. That just shows the extra overhead and expense involved with ray-tracing is acceptable for old titles, which is like software/emulation of old games on current hardware. I suspect Intel snatching up gaming studios might result in some tech demo, but its still going to take time for other devs to get onboard and Larrabee will need to be competitive raster-based GPU regardless if it releases in 2009 as suggested.
Originally posted by: SickBeast
I don't really understand what intel is supposed to be showcasing in that demo.
Is their CPU somehow hardware-accelerating part of the 3D engine? Or is that a demo of what their new discreet GPU can do? :confused;
Also, how does current HDR lighting compare to this ray tracing stuff? I always thought that radiosity was the ultimate in lighting/shadows, which is also supposedly better than simple ray tracing. Doesn't the current HDR implementation already use radiosity?
I know that ray tracing can make things like glass look incredible, and can create more realistic shadows. The thing is, radiosity does all that, plus it shows how the light reflects off diferent colors and changes its hue accordingly.
Originally posted by: allies
It looks like the ray tracing demo was done with FarCry2, not FarCry...
Originally posted by: Nemesis 1
Well intel is buying up companies to make it happen . They just bought a game company . I don't believe for a second intel will drop the ball on this with the $$$$ their spending.
Maybe they're not casting rays recursively. And it seems like they don't have dynamic lighting. Like others have said, I don't really see ray tracing or larabee being feasible because of inadequate computing power.Originally posted by: Modelworks
That is not a fully ray traced scene.
I do ray tracing every day using programs like vray and can see lots of things that are rendered wrong if that was fully ray traced.
Image two:
fire lighting and color not affecting ground.
smoke not showing shadows
blades of grass not casting shadows
man thats on fire not affecting lighting
Image three:
grass not casting shadows, the grass in the distance not the one nearest player.
The grass nearest player is shadow mapped, thats not raytracing.
bump mapping non-existant
clouds in sky not casting onto ground
Color of sky not affecting environment
It looks like all they did was ray trace some shadows on some scene items.
Thats nothing that any current game engine can't already do, but with other means, that are actually faster.
This is real ray tracing:
http://www.vray.us/vray_gallery2.shtml
When Intel can do that in realtime call me !
Originally posted by: apoppin
--at the very best it will be used within current game engines
Originally posted by: GundamSonicZeroX
Originally posted by: apoppin
--at the very best it will be used within current game engines
You mean like John Carmack was talking about?
add to your quote :Originally posted by: apoppin
Originally posted by: GundamSonicZeroX
Originally posted by: apoppin
--at the very best it will be used within current game engines
You mean like John Carmack was talking about?
yes .. and every Dev that has not been "bought" by Intel
i know BS PR when i see it .. intel is either nuts or brilliant
- i vote for "nuts"
'NetBurst' is here and we will see 10Ghz!!
:roll:
i'm really tempted to stick a Phenom in my rig - and pair it with NVIDIA graphics
:Q
So there!
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