- Jul 1, 2000
- 10,274
- 2
- 0
Originally posted by: DevilsAdvocate
Those are truly dual core chips. They are clocked at 2.66Ghz, and, as I understand it, there will be a dual core patch for most games that should alleviate the bottleneck. Quake 4 already has such a patch. COD2 supports Dual Core natively, as I understand it.
Anyone else know anything?
Originally posted by: DevilsAdvocate
Those are truly dual core chips. They are clocked at 2.66Ghz, and, as I understand it, there will be a dual core patch for most games that should alleviate the bottleneck. Quake 4 already has such a patch. COD2 supports Dual Core natively, as I understand it.
Anyone else know anything?
Originally posted by: Topweasel
Originally posted by: DevilsAdvocate
Those are truly dual core chips. They are clocked at 2.66Ghz, and, as I understand it, there will be a dual core patch for most games that should alleviate the bottleneck. Quake 4 already has such a patch. COD2 supports Dual Core natively, as I understand it.
Anyone else know anything?
Yeah the only way it can be considered a fake dual core, is if you take into consideration that the its really two P4s (seperate dies) that weren't disconnected at the fab. The performance though should be exactly the same if not better then two seperate procs.