Intel iGPUs are notorious for being bad at mining. The OpenCL driver stack isn't up to snuff. Unless Intel corrects that problem, DG2 will probably fail as a compute card. Mining or otherwise.
NV doesn't care about OpenCL because CUDA.Intel has an active OpenCL driver stack since years unlike Nvidia which was stuck on OpenCL1.2 for years and Intel iGPUs were traditionally quite god In OpenCL benchmarks compared to their AMD iGPU counterparts, often better than realworld gaming. Luxxmark or Geekbench Compute looks fine when i compare Iris Xe with 4800U or 5700U for example. Intel was first in OpenCL 3.0.
Let's just hope it's the great GPU shortage of '21 instead of the great GPU shortage of the early 20's.Rats... Intel missed their opportunity to release their product during the "great" 2021 card shortage. Even if it was a medicore performer, they still would sold out of stock for at or above MSRP.
To be fair, mining on any IGP is just terrible, because is not supported on some miners and no optimised on the ones that do work.mining on Intel iGPUs is no simple task.
Claymore Ethereum miner worked on my A10-7870k and 7700k, out-of-the-box. The point of what I pasted is that, using the current drivers, it's extremely difficult to get something as elementally simple and ubiquitous as an OpenCL-based mining program to run on most (if not all?) Intel iGPUs. If Intel brings over the same driver stack for DG2/Arc then it's reasonable that initially, DG2 will bomb out using standard OpenCL mining software.To be fair, mining on any IGP is just terrible, because is not supported on some miners and no optimised on the ones that do work.
And in fact NBminer and Phoenix miners are the only 2 that i know to work for Vega IGPs.
Apparently OpenCL support got . . . I don't want to say worse, but different with some of the 2021 drivers? At least that's what was indicated in the mining thread I linked above. Also, as you say, the software had to be specifically coded for Intel devices which is odd. Anything that is OpenCL 1.2 compliant just runs on AMD and NV hardware, no problem.I had no issue running BOINC/Einstein on an Intel iGPU, 7th-Gen and up. Those were the only ones that were certified for Compute. Skylake wasn't. Granted, the app had to be specifically written, I believe, to detect and utilize the Intel iGPUs. But they were included.
Intel DG2 GPUs will be build using Xe-Cores, those will be grouped in Render Slices. Each Xe-Core will be build using 16 Vector Engines (256-bit) and 16 Matrix Engines (1024-bit per engine). Under each Xe-Core there is a single Ray Tracing Unit (without a fancy name like AMD’s or NVIDIA’s). Thus, DG2 GPUs will have an equal number of Xe-Cores and Ray Tracing Units. The DG2 GPUs feature Memory Fabric which is a large L2 Cache.
50% efficiency and frequency gain over Xe-LP
Intel Architecture Day 2021: A Sneak Peek At The Xe-HPG GPU Architecture (anandtech.com)View attachment 49032
My guess is 18-20 TFLOPs, iris xe max is 1.65GHz, 1.5x this would give something between 2.4Ghz to 2.5Ghz.Nice. 16 TFLOPs at max config put it around AMD 6800 or nvidia 3070 performance levels in that singular metric. Clearly a lot of other variables there but it's something.
Also, full N6 which I guess we already knew but interesting to see it in an Intel slide deck.
If you look closely you can see:This seems kind of nifty.
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Here is Intel’s Spectacular Xe SuperSampling (XeSS) Demo In 4K Quality
At Intel Architecture Day 2021, Intel demoed their brand new Xe SS (neural supersampling) technology running on Xe HPG with results that were truly impressive. Intel XeSS is AI based and will eventually be open-sourced Intel revealed that they are already working with Unreal Engine, Microsoft...wccftech.com
Admittedly I don’t see much of a difference on some of these samples but certainly not all of the samples.
Good summary. The pipes were tough to tell other than the text on the 1080 image. I felt the Intel image looked a little off but couldn’t figure out what was off.If you look closely you can see:
-The Intel one has less detail (e.g. the very small writing on the pipe).
-The Intel one is over sharpening (e.g. all the larger text has gone bold).
-There is still some shimmer around the pipework edges so that's not all gone.
-Some things seem to come/go, e.g. behind the pipes on the wall there's a diagonal bit that has a kind of a cheese grater surface that seems to go in/out of focus).
However for V1 it looks pretty nifty.
Rats... Intel missed their opportunity to release their product during the "great" 2021 card shortage. Even if it was a medicore performer, they still would sold out of stock for at or above MSRP.
The GPU shortage is expected to persist well into next year. Unfortunately, as Intel is using TSMC, don’t expect retail availability to improve much.Let's just hope it's the great GPU shortage of '21 instead of the great GPU shortage of the early 20's.
Even if mining tapers off a lot, Intel could still supply that market segment and great profit to themselves and the wholehearted cheers of the gaming community.
Let them target the data center and mining markets while working the kinks out and refining their design. Even if they aren't selling a lot of discrete cards to gamers all of their CPUs are still going into laptops or other machines used for light gaming.
I was just quoting Ryan and his impression that clock speeds are likely to come in at ~2ghz in the article you linked.My guess is 18-20 TFLOPs, iris xe max is 1.65GHz, 1.5x this would give something between 2.4Ghz to 2.5Ghz.
You should ignore the magnified sample footage parts. If they used pixel resize instead of what looks like bicubic scaler then it would have been more useful, but since they didn't... 1:1 stuff (4k video down sampled to my 1440p screen) does look really nice I must say.If you look closely you can see:
-The Intel one has less detail (e.g. the very small writing on the pipe).
-The Intel one is over sharpening (e.g. all the larger text has gone bold).
-There is still some shimmer around the pipework edges so that's not all gone.
-Some things seem to come/go, e.g. behind the pipes on the wall there's a diagonal bit that has a kind of a cheese grater surface that seems to go in/out of focus).
However for V1 it looks pretty nifty.
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