Aren't the developers supposed to test if what they wrote is working as it should before handing it off to testers to check for other related issues? That would waste a lot of time if they change one line of code then ask the tester to test then again change and so on. Both would need to be sitting together or side by side for this process to work efficiently.
Devs always have their own in-site testers, so the builds that gets to QAs is already pre-tested, but at some stages of development there are issues that you have to deal with, all my QA jobs were remote, at first some for free just to gain experience, then some paid ones. But i stopped doing those years ago.
For example, if im asssigned to test missions/quests in X area of the game, and you need to do it because the team that does that job is not the same team that does, graphics for example. You are forced to deal with the game stability and any other bug/balance issue that is not related to your task, but, it gets in the way. Things DO get better as the development goes on, but so does the pressure on the devs.
Except for one case, i never played any of the games i tested, i was sick of it at the end.
WTH??? Who bought them and for what purpose? I didn't know there was market for complete useless crap. Must have been someone who had no idea what they were getting and just trusted the Intel name.
All pre-build pcs, we were not allowed to sell the gpus alone. They key was price, they were really cheap GT730 cheap, so it was a really cheap combo with the 10100F and 11400F.
Im petty sure Asus just wanted to get rid of them and that the real price should be more than that.