• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Intel adds exclusive graphical effect in GRID2

DiogoDX

Senior member
This demo showcased Codemasters’ utilization of the new PixelSync technology found exclusively on 4th Gen Core. PixelSync provides access to underlying hardware that enables programmers to properly composite partially transparent pixels without the need for unbound memory usage and with less expensive sorting operation. This provides an efficient and workable solution to a key problem in computer graphics. Now, game developers have the capability to realistically render smoke, hair, windows, foliage, fences, and other complex geometry and natural phenomena.

PixelSync gives graphics programmers new flexibility and control over the way that the 3D rendering pipeline executes pixel shaders. Intel researchers used this feature to design algorithms that solve three long-standing problems in real-time graphics: order-independent transparency; anti-aliasing of complex scene elements such as hair, leaves, and fences; and shadows from transparent effects such as smoke. Unlike previous approaches, Intel’s algorithms with PixelSync use a fixed, constant amount of memory, perform well, and are robust enough for game artists to intuitively use them in a wide range of game scenes. Intel published early versions of these algorithms in the graphics literature two to three years ago, but they were not practical to deploy in-game until the advent of PixelSync hardware. The published algorithms are called Adaptive Order-Independent Transparency (AOIT) and Adaptive Volumetric Shadow Maps (AVSM).

grid2_mainline_win_p%202013-03-27%2011-32-04-12.jpg


grid2_mainline_win_p%202013-03-27%2011-31-05-15.jpg


http://software.intel.com/en-us/blo...demasters-grid2-running-on-intel-4th-gen-core

Video: http://www.youtube.com/watch?v=SbvRWe6jDok
 
I have the game. I believe this is a AVX optimization.

There are 2 game exe's.

And I can't start the grid2_avx.exe with my i5 750.

Also there are two settings in advanced graphics options that I can't enable.
grid2_2013_05_28_22_35_39_922_zps4bd4edc8.png
 
Does this run off the iGPU with a dGPU rendering?

Would be nice if so, maybe they could move in with Havok to put more pressure on PhysX.
 
I believe this is a cpu only enhancement. It should work with any discrete gpu and a 2nd generation or better Intel cpu. My i5 750 is considered 1st.

Someone must have this working? Here ?
 
Back
Top