Insider says PlayStation 4s virtual reality headset is going to be ‘amazing’

brainhulk

Diamond Member
Sep 14, 2007
9,376
454
126
http://games.yahoo.com/news/insider-says-playstation-4-virtual-reality-headset-going-165510315.html

well-known industry insider Ahsan Rasheed, or “Thuway” as he is known, claims to have knowledge of several different prototypes of the device. While he says he cannot share any specifics, he did say that Sony’s virtual reality solution is going to be “amazing.”

“Ugh I just got a bit of info I was sworn to secrecy on,” Rasheed wrote in a post on Twitter. “VR is going to be amazing. You will say KANDO.” As DualShockers noted, kando means “creating emotion”

Rasheed continued in a separate post, “Very interesting solutions, multiple prototypes, but the end product is Hnnnnng. Say hello to Gran Turismo 7.”

/drool at virtual reality Gran Turismo 7
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Somebody in the console world has to be cloning Rift VR stuff. VR isn't new, but the tech to make it work well is.. MS room projection system is also quite cool, but useless in a bright room , and works poorly on dark colored paints, etc.. VR will work anytime. if done correct it could be quite a cool item.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
i can't get excited about vaporware.
no argument there, Kinect and Move are both working tech and they are sorta vaporware.. nothing much fun to do with either. Something that inst actually out...ya I can agree. But it is interesting to discuss and as I have used very early PC VR units and Rift.. its pretty cool stuff when it works (and is supported). nothing but headaches when it doesnt work.
 

Tweak155

Lifer
Sep 23, 2003
11,449
264
126
I remember playing a VR game back in the late 90's ... it was like $10 for 5 minutes or something of play where you could look and shoot this dart in a 3D world. The objective was to hit the other player and make them explode into a million pieces. To move forward you had to hold a button and to shoot pull a trigger, but everything else was body movement (turning, looking, etc).

It was a booth set up talking about how this was going to be a new reality to hit your homes in the near future.

Only took maybe 15 years? lol
 

mmntech

Lifer
Sep 20, 2007
17,501
12
0
I remember playing a VR game back in the late 90's ... it was like $10 for 5 minutes or something of play where you could look and shoot this dart in a 3D world. The objective was to hit the other player and make them explode into a million pieces. To move forward you had to hold a button and to shoot pull a trigger, but everything else was body movement (turning, looking, etc).

Yeah, I remember playing a game like that at the Sega City Playdium shortly after it first opened here in Toronto. That would have been about 1995.

A lot of people seem to thing VR is the next big thing, much like they did 20 years ago. I'm still not sold on it though.

The biggest problem with all virtual reality, including the Oculus Rift, is simulation sickness. Which Extra Credits covered nicely in a recent video.
https://www.youtube.com/watch?v=CvimYs7tnRM

Developers working on the Oculus have said it's still a major issue they're trying to sort through.

The other problem is I don't think there's as much demand for this kind of technology as people seem to think. The 3D craze early on this decade is a good example of why.

1. It makes people sick, or makes their eyes wig out. It's why a lot of people turn the 3D off on their 3DS.
2. Consumers have never been warm to expensive, proprietary peripherals.
3. Nobody is going to want to spend a long gaming session wearing goggles. People hate wearing 3D glasses as it it.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I seriously doubt that it is anything special.

It would be better if they just included Oculus Rift support.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I will be interesting to see. Sony has experimented for awhile with VR stuff and has shown a lot of interest in it for sometime. If it works and isn't too expensive, I'll be game for it. I got to try the Rift and it was just amazing, I will buy that when the commercial version comes out.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I seriously doubt that it is anything special.

It would be better if they just included Oculus Rift support.

Pretty much. I believe Rift is further along than anything else out there.

Personally for me I don't want to wear damn headgear. Sometimes I don't use my contacts and have glasses on already. Anyway I am not going to ever be interested in wearing headgear every time I want to play a game. Rather just sit back and use the TV and relax a bit.
 

SAWYER

Lifer
Apr 27, 2000
16,742
42
91
I read an article awhile back saying something along the lines of the ps4/one not getting rift because they are too underpowered. OR/vr is the most exciting new tech for me
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Pretty much. I believe Rift is further along than anything else out there.

Personally for me I don't want to wear damn headgear. Sometimes I don't use my contacts and have glasses on already. Anyway I am not going to ever be interested in wearing headgear every time I want to play a game. Rather just sit back and use the TV and relax a bit.

I'm more excited about the Rift because John Carmac is putting his efforts into it. This is the guy who got Doom to run on the iPhone when his team couldn't. I have no doubt it will work pretty well.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I'm more excited about the Rift because John Carmac is putting his efforts into it. This is the guy who got Doom to run on the iPhone when his team couldn't. I have no doubt it will work pretty well.

Working well doesn't equate to selling well. People with special gaming monitors like new gsync displays will give it all up to put on some headgear? Dunno about that. Who knows though people spend money on lots of stuff that is new and exciting. I know I won't do it no matter how amazing people say it is. It's just not for me.
 

sze5003

Lifer
Aug 18, 2012
14,320
683
126
Interesting but again not many will use this tech. I have Trac IR for digital combat simulator a10c and it was a pain setting it up to get it perfect...I made back ups of my profiles.

That and at the time I wore glasses and no headset so had to wear a hat with the clip on detectors. Again annoying but very interesting to use in the simulator.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Pretty much. I believe Rift is further along than anything else out there.

Personally for me I don't want to wear damn headgear. Sometimes I don't use my contacts and have glasses on already. Anyway I am not going to ever be interested in wearing headgear every time I want to play a game. Rather just sit back and use the TV and relax a bit.

Working well doesn't equate to selling well. People with special gaming monitors like new gsync displays will give it all up to put on some headgear? Dunno about that. Who knows though people spend money on lots of stuff that is new and exciting. I know I won't do it no matter how amazing people say it is. It's just not for me.

You don't have to wear it every time you game - just when you feel like it. It's another option, and another tool in the toolbox. Some games will support it, but I doubt many if any will actually REQUIRE oculus rift.

The effect from rift is something that can't be replicated with any type of monitor. But, like you said, who knows how many people will bite. Just from the buzz, I would guess a lot of hardware enthusiasts will buy it just to try it.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You don't have to wear it every time you game - just when you feel like it. It's another option, and another tool in the toolbox. Some games will support it, but I doubt many if any will actually REQUIRE oculus rift.

The effect from rift is something that can't be replicated with any type of monitor. But, like you said, who knows how many people will bite. Just from the buzz, I would guess a lot of hardware enthusiasts will buy it just to try it.

I understand that, but I'm simply not a fan of extra headgear or glasses to wear. I can only tolerate 3D because it's basically like wearing sunglasses. Anything bigger and I think I'd be annoyed, especially if I was using a headset as well. That's quite a lot of gear IMO. It probably will depend a lot on the size and weight of the unit.

Going back on topic a bit more, they really need to get this tech in a demo kiosk at the stores. It's easier to sell people on a new display technology when they can try it. Kind of like the wow factor with 3D when it was new. I'd be willing to demo it and see if my mind could be changed at all, but without being able to try it I wonder how many people will pass on it like me.
 
Last edited:

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Going back on topic a bit more, they really need to get this tech in a demo kiosk at the stores. It's easier to sell people on a new display technology when they can try it. Kind of like the wow factor with 3D when it was new. I'd be willing to demo it and see if my mind could be changed at all, but without being able to try it I wonder how many people will pass on it like me.

Definitely. That is what I'm waiting for...some way to actually try the thing before I buy it.
 
Mar 11, 2004
23,444
5,852
146
I seriously doubt that it is anything special.

It would be better if they just included Oculus Rift support.

My guess is they basically are lifting what the Rift does (which really isn't that special hardware wise, I believe there's actually guides on how to basically make your own, it might not have the head tracking) and then using one or two OLED display (which are waaaay better at handling motion than LCD and Sony already uses in one of its headsets) and then doing their own code so that they don't have to license it from Oculus. I would guess they're also going to do a different tracking setup that incorporates the PSEye or whatever its called.

Last year Sony said they had Rift headsets being tested in house and that they were very impressed by it. I don't know if it was in that same article or what but Sony also said they feel they could improve on it and would focus on making their own.

I will be interesting to see. Sony has experimented for awhile with VR stuff and has shown a lot of interest in it for sometime. If it works and isn't too expensive, I'll be game for it. I got to try the Rift and it was just amazing, I will buy that when the commercial version comes out.

That's the only issue. Sony's current headsets are not terribly great at VR/3D and cost a lot. I'm curious if Sony would be willing to put out a headset that's a lot cheaper that trounces their own or if they really think they'll be able to sell a $1000 headset to gamers. Its going to have to be sub $500 if they want gamers to even consider adopting it, and likely will have to be cheaper if they want it to really be successful.

Pretty much. I believe Rift is further along than anything else out there.

Personally for me I don't want to wear damn headgear. Sometimes I don't use my contacts and have glasses on already. Anyway I am not going to ever be interested in wearing headgear every time I want to play a game. Rather just sit back and use the TV and relax a bit.

They can actually put lenses in that allow them to compensate/correct for vision deficiencies in software. One of the Rift people said early on that it'd actually be pretty easy and that he'd like to do it but they were focused on getting things up to speed and had other issues to worry about for the time being.
 

dagamer34

Platinum Member
Aug 15, 2005
2,591
0
71
If it's not included with system, it won't sell well. 20 years of peripherals should make that obvious.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
If it's not included with system, it won't sell well. 20 years of peripherals should make that obvious.

tell guitar Hero that. The right add on will sell, but in the history of game addons, 99% are pretty easy to understand why they failed. Replication of the game pad with some half working idea (75% of game addons) is not worthwhile. The other 24% where tech that was ahead of its time (and tech). Motion controls where done in the 80's (extremely crude and bad), but the PS2 had a Motion control gamepad that actually worked ok.. but it was simply ahead of its time. VR has been around for years but the tech was simply not good enough yet. it might not be still, but eventually technology and ideas come together.. Take a look at tablet computing.. MS did it 6-8 years before Apple.. it failed.. The Ipad is no different, its just tech caught up with the idea. Remember even Apple had the Newton, which failed, as it was to soon with to little tech behind it.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
If it's not included with system, it won't sell well. 20 years of peripherals should make that obvious.

Guitar Hero, Rock Band, and the Kinect would like a word with you.

People might hate the Kinect (without ever using it, I might add), but it still sold 24 million units.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
I seriously doubt that it is anything special.

It would be better if they just included Oculus Rift support.

THIS.

It will be proprietary, limited resolution, and expensive (for what you get) vs. Oculus Rift.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Let's not forget actual games that use it. Guitar Hero and Rockband pumped out material constantly, but the accessories were designed as a part of a game and was part of that from the start of those series and actually came from them.

The Wii worked at the time because the system was designed around it, not designed later as an add on.

There's a big difference in the above methods and just putting out an accessory that devs can choose to utilize or not (much like the Kinect/move which are still nothing but parlor tricks and very few worthwhile MUST haves).

Anything like this will still only be used by a minority unless almost every game supports it and actually adds to the experience in a non-annoying manner.
 

purbeast0

No Lifer
Sep 13, 2001
53,755
6,632
126
tell guitar Hero that. The right add on will sell, but in the history of game addons, 99% are pretty easy to understand why they failed. Replication of the game pad with some half working idea (75% of game addons) is not worthwhile. The other 24% where tech that was ahead of its time (and tech). Motion controls where done in the 80's (extremely crude and bad), but the PS2 had a Motion control gamepad that actually worked ok.. but it was simply ahead of its time. VR has been around for years but the tech was simply not good enough yet. it might not be still, but eventually technology and ideas come together.. Take a look at tablet computing.. MS did it 6-8 years before Apple.. it failed.. The Ipad is no different, its just tech caught up with the idea. Remember even Apple had the Newton, which failed, as it was to soon with to little tech behind it.

the guitar hero guitar was basically included with the price of the game. or maybe it was like $80 for the game + guitar, i don't remember because i got it later when guitars were like $10 each.

but the point is, comparing a plastic guitar to a VR headset isn't really fair because the price difference is going to be substantial.