- Dec 5, 2000
- 43,804
- 46
- 91
From my posts in the Steam Sale thread and more info as I play. Info I find as I play the game.
I got it today and just finished playing it for 34 minutes. did the tutorial and a few beginning quests. so far I like it.
It kind of reminds me of Fallout 1/2 in a way, but everything is in real time, not turn based. It also has elements of other RPGs and games, like Final Fantasy and Diablo and WoW.
Final fantasy because there are random enemy encounters as you walk between towns, etc.
Diablo and WoW because you have skill hotbars and you click right click to move.
You can also pick up/buy/craft weapons and change them. No armor that I can see, but you do get implants to adjust skills/stats. It looks like you unlock more skills and implant slots as you level up.
You can control 1 character at a time or all 3.
You have a party of 3, starting out with 1 tank/fighter type class called a smasher (if I remember correctly), 1 healer/ranged class called a medikus, and 1 crowd control/dps/ranged class(?) called a regulator. It looks like you can recruit other playable characters to change up your party.
Starting out each character has 2 skills. These are dependent on the class, like the healer has a mass heal and a charge heal, the tank has a taunt skill and a attack skill, and the crowd control guy has a slow skill and a stun skill.
There are 6 slots per hotbar. you can use any of the skills on the hot bar and the character associated with that skill will use it. some skills require you to click on a target, some just auto-execute, and there are some like AOE so you have to place it.
The smasher uses a melee weapon and the other 2 use ranged weapons. there are class specific weapons.
You get items from defeated enemies or chests and it can be weapons, implants, or crafting items. Haven't tried crafting yet. You need blueprints and then it will tell you what items you need and how much it costs.
You can buy weapons, implants, and blueprints. Not sure if you can buy crafting items (didn't get that far into yet).
For combat, you right click on an enemy or if you get close enough, it seems like the characters auto attack. they do have a regular autoattack so you don't need to constantly click the skills. some skills do have cool down timers.
If you want to use a skill click it and it works or you might have to target something.
Combat has been pretty fast and easy so far.
There are 3 difficulty modes
easy - it mentions something about a certain amount of injuries (not really sure what this is yet) and no permadeath
normal - same amount of injuries as easy but your characters can die permanently
hardcore - not sure on the details here as i didn't click on it to see.
Graphics are ok, nothing special. They are colorful and quirky though. character designs are pretty neat and unique.
Music is pretty cool.
NPCs have some voice acting, but not for everything they say, so you do have to read text quite a bit. Some just repeat a phrase or set of phrases randomly.
But yeah, it seems pretty interesting and fun so far.
Update on Krater:
Load times seem excessively long.
Also appears that you don't get to select new skills, at least not yet anyway. I'm level 4 on each of my characters in the party and I can add implants and boosters to increase stats or skills, but no new skills yet that I can see.
You can buy some crafting materials.
Looks like there is at least 1 other class, a slasher, as I found a weapon that is for slasher only and none of my current party can use it.
There looks to be an inventory slot that has a bottle and a gear icon on it, but not sure what this is for yet. Edit: this is for gadgets. Just got a grenade that I can slot in there. Not sure if it's 1 time use or not. It added an extra hotbar slot though.
saving appears to be done when you exit the game as far as i can tell. I quit the game inside the 1st "dungeon" and when i logged back in, i was back at the main town.
Spent some more time tonight and battle have gotten tougher.
Apparently your party members have a level (rank) limit. My current party members can only reach level 5. I found a new town that allows you to send them to boot camp to unlock levels 6-10. this is EXPENSIVE! 3000 kr (kr is the money in the game). So far I have like 7400 kr. Actually, a lot of stuff in the game is pretty expensive. I could recruit some new party members that already have all 10 levels unlocked for about half the price of sending someone to boot camp, however they start at rank 0, and they also don't have any boosters or implants.
After that last dungeon, I am feeling that my characters are pretty weak, but not really sure how to go about beefing them up without spending a ton of money that I don't have.
You cannot remove boosters or implants once they are installed. You can put a different or stronger implant in the same place as an existing implant or booster, but you never get the old one back.
I found out that gadgets are like skills and you can swap these out like equipped items and they can also have stat boosters as well as do something (like direct damage, damage over time, heal, etc.)
Areas where you fight enemies has a threat level. I am not sure how this correlates to your party. The last place I was at was threat level 3 and my party was all rank 5. Several of the fights hurt my party pretty bad, even knocking out a member on 2 of them. They get knocked out when their hp drops to 0. you can revive them at the end of the fight.
I guess this is where the permadeath comes in. 4 knockouts and you die? I am playing the easy difficulty so no permadeath for me. Seems like you can go to a doctor and clear the knockout counters, at least in easy difficulty.
Using the same skills over and over is kind of getting old. I guess you don't get new skills unless you change out 1 member for a slayer class, and they still only have 2 skills to use. Unless something happens later on where you do unlock other skills, but I see no mechanic for that.
I do find dropped gear or gear in chests, but most of the time it seems worthless.
load times seem better today.
I got it today and just finished playing it for 34 minutes. did the tutorial and a few beginning quests. so far I like it.
It kind of reminds me of Fallout 1/2 in a way, but everything is in real time, not turn based. It also has elements of other RPGs and games, like Final Fantasy and Diablo and WoW.
Final fantasy because there are random enemy encounters as you walk between towns, etc.
Diablo and WoW because you have skill hotbars and you click right click to move.
You can also pick up/buy/craft weapons and change them. No armor that I can see, but you do get implants to adjust skills/stats. It looks like you unlock more skills and implant slots as you level up.
You can control 1 character at a time or all 3.
You have a party of 3, starting out with 1 tank/fighter type class called a smasher (if I remember correctly), 1 healer/ranged class called a medikus, and 1 crowd control/dps/ranged class(?) called a regulator. It looks like you can recruit other playable characters to change up your party.
Starting out each character has 2 skills. These are dependent on the class, like the healer has a mass heal and a charge heal, the tank has a taunt skill and a attack skill, and the crowd control guy has a slow skill and a stun skill.
There are 6 slots per hotbar. you can use any of the skills on the hot bar and the character associated with that skill will use it. some skills require you to click on a target, some just auto-execute, and there are some like AOE so you have to place it.
The smasher uses a melee weapon and the other 2 use ranged weapons. there are class specific weapons.
You get items from defeated enemies or chests and it can be weapons, implants, or crafting items. Haven't tried crafting yet. You need blueprints and then it will tell you what items you need and how much it costs.
You can buy weapons, implants, and blueprints. Not sure if you can buy crafting items (didn't get that far into yet).
For combat, you right click on an enemy or if you get close enough, it seems like the characters auto attack. they do have a regular autoattack so you don't need to constantly click the skills. some skills do have cool down timers.
If you want to use a skill click it and it works or you might have to target something.
Combat has been pretty fast and easy so far.
There are 3 difficulty modes
easy - it mentions something about a certain amount of injuries (not really sure what this is yet) and no permadeath
normal - same amount of injuries as easy but your characters can die permanently
hardcore - not sure on the details here as i didn't click on it to see.
Graphics are ok, nothing special. They are colorful and quirky though. character designs are pretty neat and unique.
Music is pretty cool.
NPCs have some voice acting, but not for everything they say, so you do have to read text quite a bit. Some just repeat a phrase or set of phrases randomly.
But yeah, it seems pretty interesting and fun so far.
Update on Krater:
Load times seem excessively long.
Also appears that you don't get to select new skills, at least not yet anyway. I'm level 4 on each of my characters in the party and I can add implants and boosters to increase stats or skills, but no new skills yet that I can see.
You can buy some crafting materials.
Looks like there is at least 1 other class, a slasher, as I found a weapon that is for slasher only and none of my current party can use it.
There looks to be an inventory slot that has a bottle and a gear icon on it, but not sure what this is for yet. Edit: this is for gadgets. Just got a grenade that I can slot in there. Not sure if it's 1 time use or not. It added an extra hotbar slot though.
saving appears to be done when you exit the game as far as i can tell. I quit the game inside the 1st "dungeon" and when i logged back in, i was back at the main town.
Spent some more time tonight and battle have gotten tougher.
Apparently your party members have a level (rank) limit. My current party members can only reach level 5. I found a new town that allows you to send them to boot camp to unlock levels 6-10. this is EXPENSIVE! 3000 kr (kr is the money in the game). So far I have like 7400 kr. Actually, a lot of stuff in the game is pretty expensive. I could recruit some new party members that already have all 10 levels unlocked for about half the price of sending someone to boot camp, however they start at rank 0, and they also don't have any boosters or implants.
After that last dungeon, I am feeling that my characters are pretty weak, but not really sure how to go about beefing them up without spending a ton of money that I don't have.
You cannot remove boosters or implants once they are installed. You can put a different or stronger implant in the same place as an existing implant or booster, but you never get the old one back.
I found out that gadgets are like skills and you can swap these out like equipped items and they can also have stat boosters as well as do something (like direct damage, damage over time, heal, etc.)
Areas where you fight enemies has a threat level. I am not sure how this correlates to your party. The last place I was at was threat level 3 and my party was all rank 5. Several of the fights hurt my party pretty bad, even knocking out a member on 2 of them. They get knocked out when their hp drops to 0. you can revive them at the end of the fight.
I guess this is where the permadeath comes in. 4 knockouts and you die? I am playing the easy difficulty so no permadeath for me. Seems like you can go to a doctor and clear the knockout counters, at least in easy difficulty.
Using the same skills over and over is kind of getting old. I guess you don't get new skills unless you change out 1 member for a slayer class, and they still only have 2 skills to use. Unless something happens later on where you do unlock other skills, but I see no mechanic for that.
I do find dropped gear or gear in chests, but most of the time it seems worthless.
load times seem better today.
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