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Inconsistant Bench Marks in Video Card

knowley

Senior member
Hi

I am looking into replacing my graphics card... and whilst reading some articles noticed some wierd inconsistancies?

For example:
GPU Shootout - Unreal Tournament 2003 (DM-Antalus) the Ti4600 gets 136.9 FPS @ 1024*768

ATI Radeon 9700 Pro - Unreal Tournament 2003 (DM-Antalus) the Ti4600 only manages 104.7 FPS @ 1024*768

Can anyone explain how/why the same gpu gets a lower benchmark result when pit against the new ATI card?

This is obviously making the new ATI card look a LOT better than it actually is?

Thanks
 
Well first of all, the second link states that a "new" build of the engine has been sent and used so that will account for a difference in frame rates between the Aug 19th and July 1st benches. Second, there is two benches at 1024x768 that you see on your first link and the first doesn't give 136.9 but 94.5fps but this is at High Detail Settings as opposed to the 136.9fps of the Medium Detail Settings.

The second link is pitting the 9700 Pro against the 4600 so I would say that they are using High Detail Settings and if so they are going from 94.5fps to 104.7fps, which would be a significant performance increase going to a newer build of the game engine.

They are probably using different drivers for the Ti4600 at this point in time as well, considering that this set of benches is taken more than a month and a half later.

You have to remember that at different settings that the machine will operate faster or slower depending on what is turned on or off. The Ti4600 could essentially beat itself using the same resolution if everything is turned on and then again if everything is turned off by a very large margin.. hehe but what would the fun be in having everything turned off.
 
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