In search of games without QTEs?

Slowhand

Member
Mar 21, 2011
134
0
76
Hi everyone! I'm wondering if anyone has compiled a list of pc games that don't include QTEs (quick time events). To me these just ruin otherwise excellent games. So I'm trying to see if anyone has made a list. It would really help with game shopping and purchasing, so you don't get burned if you buy a game and find out 1 hour in that it is a rapid key punch festival. ;)

Any takers? Thanks for your time. :)
 

serpretetsky

Senior member
Jan 7, 2012
642
26
101
I had to look up what a QTE is. Dear lord, who on earth invented those and why on earth do they still exist. I really don't understand, does ANYONE find them enjoyable?

I mean, there's no rewarding feeling to them, you haven't really accomplished anything. And, if you happen to be immersed in a game, they violently rip you out and remind you that you are sitting behind a controller or keyboard.

Half Life2
counter strike source
deus ex hr
league of legends
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
I think the hate for QTE's is hilarious.

Especially considering pretty much invented by Half Life 2, a game everybody loves and heralds.
 

DigDog

Lifer
Jun 3, 2011
14,274
2,736
126
QTEs work well in console game. i really enjoyed the way they were implemented in the first CoD:Black Ops.
Aside from that, most games don't have them - it wold be quicker to list which games do that the other way around. If you are just looking for good game recommendations, maybe just ask .
 
Aug 11, 2008
10,451
642
126
I had to look up what a QTE is. Dear lord, who on earth invented those and why on earth do they still exist. I really don't understand, does ANYONE find them enjoyable?

I mean, there's no rewarding feeling to them, you haven't really accomplished anything. And, if you happen to be immersed in a game, they violently rip you out and remind you that you are sitting behind a controller or keyboard.

Half Life2
counter strike source
deus ex hr
league of legends

I totally agree about QTEs. I absolutely hate them and see no point to them at all. Nothing breaks the immersion of something like Witcher 2 more that to suddenly start a random series of button mashing. Good games I have played without them: Borderlands 1 and 2, Skyrim, most RTS games, turn based games of course.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
I think the hate for QTE's is hilarious.
Most of them are utterly moronic & immersion breaking rather than game-enhancing. A cross between "gameplay without the gameplay" and a bad unskippable cutscene... :thumbsdown:
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Most of them are utterly moronic & immersion breaking rather than game-enhancing. A cross between "gameplay without the gameplay" and a bad unskippable cutscene... :thumbsdown:

The worst kind are the completely unexpected, like they are making sure you are still watching the cut scene. Pretty much stopped playing Tomb Raider after 20 minutes since Simon-says isn't my idea of immersion.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
Yea, there's nothing like watching a cool cutscene that drives the story forward, and then having to take your eyes off of the action and watch a small part of the screen for button prompts... :mad:

I can't stand them.

At least some games like Bayonetta had the same exact sequence every time, so once you learned them, the annoyance factor decreased.
 
Aug 11, 2008
10,451
642
126
The worst kind are the completely unexpected, like they are making sure you are still watching the cut scene. Pretty much stopped playing Tomb Raider after 20 minutes since Simon-says isn't my idea of immersion.

Actually I thought Tomb Raider was one of the less offensive games in regards to QTEs. But maybe that was because I was expecting them in this kind of platformer. I actually think Tomb Raider is quiet well done, and I have almost finished it. It just is getting a bit repetitive towards the end.


But I agree, what really irks me the most is when they suddenly pop up in an RPG like Witcher 2 or a shooter.
 
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Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
I think the hate for QTE's is hilarious.

Especially considering pretty much invented by Half Life 2, a game everybody loves and heralds.

You have absolutely no idea what you're talking about.

First off, even the name "QTE", is attributed to Yu Suzuki's "Shenmue" , where they were called "Quick Timer Events", a good 5 years before Half Life 2. So, no. You couldn't be more wrong.

b2ap3_thumbnail_Chasing_Ren_Freeze_QTE.png


Second, what parts of HL2 have "QTE"s? Name them. If they are there, they are beyond miniscule, but I think you have a fundamental misunderstanding of what a QTE segment is.

Finally, the style of QTE gameplay has been around since FMV games in the Sega CD and 3DO. One of the reasons they were so universally reviled; there was almost no gameplay input required, just "tap these 3 corresponding buttons to get the good outcome" , or screw up and get the bad one. Play Sewer Shark for an example.

There can be good QTEs, or at least ones handled well. The Last Of Us is a good example of inclusion without overdoing.
But it's a rare exception and its overused as a lazy developer tactic to cinematically animate a cutscene while giving the player an illusion of control.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
The worst kind are the completely unexpected, like they are making sure you are still watching the cut scene. Pretty much stopped playing Tomb Raider after 20 minutes since Simon-says isn't my idea of immersion.
I hated Tomb Raider and didn't finish it for exactly the same reason. Everything else about the game was fine, but the way QTE's were spammed something silly early game ruined it. An ever dumber one was Thief (2014) - button mashing just to re-open the same window you opened just 5 seconds ago to try and cover up the fact it's an area transition trigger and hide the delay in loading the multitude of tiny loading zones due to the fact 2014 game engine's on 4x 4GHz cores still can't handle large open levels as well as 1998 game engine's on 1x Pentium II/III core? No thanks...

For the benefit of original poster - There are hundreds / thousands of games (especially older ones, pre moron-age) without QTE's - far too many to make a list. The following games do have QTE's in case you want to avoid them:-

[FONT=&quot]QTE :[/FONT][FONT=&quot] Assassins Creed, Batman: Arkham Origins, Beyond: Two Souls, BF3, CoD 3 & Ghosts & Modern Warfare, Dead Island Riptide, Dead Space 1-3, Dragons Lair, Far Cry 3, God of War, inFamous, Injustice: Gods Among Us, Just Cause, Metal Gear Solid (all), Murdered Soul Suspect, Outlast, Remember Me, Resident Evil, Saints Row IV, South Park: The Stick of Truth, Thief (2014), Tomb Raider (2013), Witcher 2[/FONT]

[FONT=&quot]Good news is - Witcher 3 appears to have learnt from Witcher 2's mistakes:-[/FONT]

"It’s one of those video game ideas that must have sounded neat ten or fifteen years ago that everybody hated but still kept appearing in game after game after game (I’m looking at you God of War.) Well, CDP is promising an overhauled combat system and no QTEs."
http://www.forbes.com/sites/erikkai...ng-and-the-grisly-death-of-quick-time-events/
 

showb1z

Senior member
Dec 30, 2010
462
53
91
I hated Tomb Raider and didn't finish it for exactly the same reason. Everything else about the game was fine, but the way QTE's were spammed something silly early game ruined it.

The opening sequence is pretty much the only place where you get spammed with QTE's, and it's always the SAME button. It's not some elaborate button sequence.
Way worse QTE offenders than Tomb Raider.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
You have absolutely no idea what you're talking about.

First off, even the name "QTE", is attributed to Yu Suzuki's "Shenmue" , where they were called "Quick Timer Events", a good 5 years before Half Life 2. So, no. You couldn't be more wrong.

b2ap3_thumbnail_Chasing_Ren_Freeze_QTE.png


Second, what parts of HL2 have "QTE"s? Name them. If they are there, they are beyond miniscule, but I think you have a fundamental misunderstanding of what a QTE segment is.

Finally, the style of QTE gameplay has been around since FMV games in the Sega CD and 3DO. One of the reasons they were so universally reviled; there was almost no gameplay input required, just "tap these 3 corresponding buttons to get the good outcome" , or screw up and get the bad one. Play Sewer Shark for an example.

There can be good QTEs, or at least ones handled well. The Last Of Us is a good example of inclusion without overdoing.
But it's a rare exception and its overused as a lazy developer tactic to cinematically animate a cutscene while giving the player an illusion of control.

I was going to say. First QTE I've seen.
 

hardhat

Senior member
Dec 4, 2011
432
117
116
Sabin's river ride in FF 6/3 would technically be a QTE.

I hate the current version of QTEs with a passion, and they were the reason I stopped playing tomb raider, and won't purchase Dead Island Riptide.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
I was going to say. First QTE I've seen.
Where in the world in all of HL2 did you come upon a QTE? HL2 did perfect the scripted events and in game cut-scenes with HL2 and most games add QTE's because they still can't make it fluid enough to make it part of game play. But there is no and I repeat no QTE's in HL2.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Where in the world in all of HL2 did you come upon a QTE? HL2 did perfect the scripted events and in game cut-scenes with HL2 and most games add QTE's because they still can't make it fluid enough to make it part of game play. But there is no and I repeat no QTE's in HL2.

Just read my post again. Be sure to read the quoted part.
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I don't mind them, there's good and bad implementations. There are times where they're good - like God of War. It allows the game to build more spectacular and visually impressive 'scenes' for certain events (like the death of GoW's Hydra) without diluting the experience will a full-on cutscene. I think in that case it helps keep you pulled into the game whereas if you were just beating on it until it's health bar dropped to zero and then Kratos went through this automated sequence without fail, that creates kind of a disconnect with the game.

On the other hand the paragon/renegade options available during cutscenes in Mass Effect were one of the few problems I had with the series. In those story driven scenes I did want to just sit back and enjoy, rather than try and watch for the button prompts appearing.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
I was going to say. First QTE I've seen.

Dragons Lair is the first game I've played with QTE. Although it wasn't called that at the time because Quick Time wasn't around yet.

I think it is the first QTE game, as it was groundbreaking in 1983. It looked awesome for the time, and still looks awesome today, but it was just a frustrating then as it is now as a gameplay mechanic.
 
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mmntech

Lifer
Sep 20, 2007
17,501
12
0
QTEs tend to be a tool of lazy or time strapped developers, and it's a tool that's used incorrectly more often than not. The problem is they don't require any skill or strategy to pull off. Anybody can mash buttons. They also tend to punish the gamer if they can't react fast enough, making for a frustrating experience. They usually don't add much to the overall experience, and there was usually a better way to accomplish the same goal using conventional gameplay.

I'd say there are more cases of QTE done wrong than done right. Doesn't mean we should completely abandon it as a gameplay tool. It just needs to be toned way down.
 

runzwithsizorz

Diamond Member
Jan 24, 2002
3,497
14
76
QTE's would not be a criteria whether I buy a game or not. TW1 used QTE's in combat, but in an odd way I thought that made the combat sequences easier. My criteria for game buying are:
1. Good to excellent story line and characterization
2. Bug free, or at least bug free after patches
3.Decent PC controls and ability to remap keyboard
4. Graphics, but not picky (Played RTCW and Painkiller recently, graphics did not bother me)
I guess it depends on how invasive one considers QTE's to be. Maybe I haven't played QTE heavy games?

The Wife
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
You have absolutely no idea what you're talking about.

First off, even the name "QTE", is attributed to Yu Suzuki's "Shenmue" , where they were called "Quick Timer Events", a good 5 years before Half Life 2. So, no. You couldn't be more wrong.

b2ap3_thumbnail_Chasing_Ren_Freeze_QTE.png


Second, what parts of HL2 have "QTE"s? Name them. If they are there, they are beyond miniscule, but I think you have a fundamental misunderstanding of what a QTE segment is.

Finally, the style of QTE gameplay has been around since FMV games in the Sega CD and 3DO. One of the reasons they were so universally reviled; there was almost no gameplay input required, just "tap these 3 corresponding buttons to get the good outcome" , or screw up and get the bad one. Play Sewer Shark for an example.

There can be good QTEs, or at least ones handled well. The Last Of Us is a good example of inclusion without overdoing.
But it's a rare exception and its overused as a lazy developer tactic to cinematically animate a cutscene while giving the player an illusion of control.

Pretty much this, except QTEs have existed before that. Interactive laser disc games are credited with "inventing" QTEs.

And even with that, QTEs exist for the simple reason that we have a very limited way to control our character. And, to have any type of cinematic experience, one has to be able to perform actions that aren't part of your general "press X to hack" type controls. Rather than just have the game take over when a enemy is close to death, developers prefer to give the player a way to interact with the cut scene (even if sometimes it has no effect).

And, fighting games (with the exception of awful dial-a-combo ones like MK) are basically QTE games without the pop up of which button to press. You have a strict time limit to input a specific button command to achieve the 'correct' result. Dark Souls is very similar in that aspect as well.