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Impressive Crackdown destruction video

I just hope this doesn't end up like the destruction "digital DNA" and the AI touted in the Force Unleashed tech demos. Those never materialized in the game.
 
I only played the first one and it felt like a tech demo even more so than the first Assassin's Creed. And I heard Crackdown 2 was actually worse.
 
Ok so while I have to agree it is pretty cool the level of destruction that can be done in this engine, what do you think the longterm viability of this game will be? I mean seriously, they are talking about using multiple cloud compute servers to augment the console due to not having near enough power on the local system. How long do you think they will continue to pay for the money to keep those cloud computers in place?
 
Ok so while I have to agree it is pretty cool the level of destruction that can be done in this engine, what do you think the longterm viability of this game will be? I mean seriously, they are talking about using multiple cloud compute servers to augment the console due to not having near enough power on the local system. How long do you think they will continue to pay for the money to keep those cloud computers in place?

Well, Crackdown is a first party title right? So, probably the life of the console and it's Azure servers. Or, until Crackdown 4. And even then, I would imagine the actual cost of keeping the server on would go significantly down after the next Crackdown game, as fewer and fewer people would be running it. Shouldn't be that hard to scale it.

My biggest fear is the upward scalability on launch day. How many games that require online only or for features launch without issue?
 
Ok so while I have to agree it is pretty cool the level of destruction that can be done in this engine, what do you think the longterm viability of this game will be? I mean seriously, they are talking about using multiple cloud compute servers to augment the console due to not having near enough power on the local system. How long do you think they will continue to pay for the money to keep those cloud computers in place?

Yeah, if 100,000 people are playing Crackdown and all blowing up the city at the same time. That's insane processing demand. How many GPU's are in their cloud? 100,000?
 
Agreed, Microsoft has pushed XBLC as a major component of the XBL service this generation. It's running Drivatars and Titanfall A.I. as well, no? They've carried on about their 300,000 servers, and I'm guessing they've added to that total since launch. Forza Motorsport 5's about to get replaced by 6, and they've made no mention of killing off FM5's Drivatars, so I don't see any reason they'd murder Crackdown 3's servers. Halo 3 is going on 8 years old, and its online servers still run (even if they're not the same thing as these).
 
Agreed, Microsoft has pushed XBLC as a major component of the XBL service this generation. It's running Drivatars and Titanfall A.I. as well, no? They've carried on about their 300,000 servers, and I'm guessing they've added to that total since launch. Forza Motorsport 5's about to get replaced by 6, and they've made no mention of killing off FM5's Drivatars, so I don't see any reason they'd murder Crackdown 3's servers. Halo 3 is going on 8 years old, and its online servers still run (even if they're not the same thing as these).

How long as the original XBL running before they shut it down? MS isn't one of the "shut servers off right after a new version" guys we can complain about. Halo 2 ran for a long time.
 
How long as the original XBL running before they shut it down? MS isn't one of the "shut servers off right after a new version" guys we can complain about. Halo 2 ran for a long time.

They were shut down April 15, 2010, or 4.5 years after the Xbox 360 was out. By that logic, the 360 servers would shut down in mid-2017, but given that it's getting a lost more cross-generation support, I'm guessing it's more like 2020 before they're completely turned off. Continuing with that, I'd say that the Crackdown 3 stuff would stay on until well into the next generation, if we get one. If this generation lasts about as long as the past one did on its own, then we probably have until 2020 before another console is out, and then I'd guess the One's servers stay up until 2025 or so, depending on its late-life software support.

In other words, Crackdown 3 will probably continue to stream destruction computations to folks 7 years from now, at the minimum. I wouldn't even being to worry about such things.

Also, I wonder if Halo Wars 2 will do 2 things:

1. Come with a free BC copy of the first game (since so many franchises are doing that, like Gears, Fallout, Rainbow Six, and Just Cause).
2. Make use of XBLC to handle insanely large battles, just because it can.
 
I'd be more excited if this wasn't only for multiplayer. Also, at this stage the building dominoes seem a little overdone, like ragdoll physics where a melee kill sends a body flying 20 feet, or the eye-searing bloom in Oblivion on PCs. They made their point but now they need to dial it down a little for the release.

I had a lot of fun with Crackdown 1 single-player and finished the game. I had some fun with 2 but it was more repetitive (single-player) and never finished.

I'll wait to see what reviews and beta test--uh, initial buyers--say about the single-player.
 
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