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Implementing tables in c++

Thyme

Platinum Member
I'm writing an assembler for a class, and I need to represent the symbol table and some other tables somehow. Right now I'm leaning towards writing classes for all the dependent values (e.g. SymbolEntries) and then just do an STL map <key, SymbolEntries>. Is there a better solution for this in C++?
 
If you can't use the STL you can always go old school with char string constant arrays, but then you need to write extra code for the lookup functions.
 
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