I had some problem with my GeForce V6800 32Mb DDR in Quake III Arena in Win98 with this setup :
PIII550Mhz Katmai
P3BF
128Mb PC100
V6800 det 3 (6.xx)
Quantum Fireball CR
ASUS 40x
In fact, with the help of this forum and some try i finally found what was wrong :
You can setup Texture Filter to be Bilinear or Trilinear. If you choose Trilinear there are major graphical bugs but bilinear is OK.
In addition, the water and the sky are not or seems to be not well rendered.
BUT, what is really interesting is that i tried QIIIA on the same computer but in WinNT4.0 sp6A.
First the image quality is much better in WinNT4.0 but its slower too....
Second, i can use the Trilinear option in WinNT4.0....
Any comments or suggestion ??
Thank you
PIII550Mhz Katmai
P3BF
128Mb PC100
V6800 det 3 (6.xx)
Quantum Fireball CR
ASUS 40x
In fact, with the help of this forum and some try i finally found what was wrong :
You can setup Texture Filter to be Bilinear or Trilinear. If you choose Trilinear there are major graphical bugs but bilinear is OK.
In addition, the water and the sky are not or seems to be not well rendered.
BUT, what is really interesting is that i tried QIIIA on the same computer but in WinNT4.0 sp6A.
First the image quality is much better in WinNT4.0 but its slower too....
Second, i can use the Trilinear option in WinNT4.0....
Any comments or suggestion ??
Thank you