IGNInsiders - do me a favor, will ya?

Oct 19, 2000
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They have an article on the front page about Battlefield 1942. They have an on-hand report about some of the other levels in the final game. I am dying to read this, can someone pm me the article?
 

neomits

Diamond Member
Aug 18, 2001
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Its a really sweet article and they have a TON of videos for it that are sweet as well. Only 20 bucks its worth it.

But here ya go It really got me pumped up for the full version

August 23, 2002 - Last night three intrepid IGN editors loaded up their knapsacks, tightened up the laces on their boots, and headed to the USS Hornet aircraft carrier in Alameda, California to play a little Battlefield 1942. After arriving at the impressive USS Hornet, we were privy to a 64 computer LAN setup with five new maps that aren't in the multiplayer demo, and although we had played a few of them before, we got to spend a full four hours with what is now one of our favorite multiplayer games around the office.
Here's a rundown of the five new maps we got to play last night:

Kursk
Kursk is easily one of the most serene and beautiful landscapes crafted by the Dice development team, and also one of the smallest maps of the bunch. Imagine yourself standing in a late summer forest, with its dark green and brown hues reminiscent of traditional U.S. Army camouflage. You're standing in a small village at the head of a large, open pasture. Several hundred feet to your right and left are dense walls of pines. Sporadic clusters of foliage obscure your view to the village at the far end of the field. The light is dim, with a soft, gray haze clouding the late evening sun. You look around and see a dozen of your comrade soldiers scatter into the field ahead -- some on foot and others by jeep, half-track, and tank. There is plenty of cover to be found between control points, as well as plenty of open space to cut-loose with the heavy armor.

Players can align with either the Russians (Allies) or Germans (Axis), each starting with only a single control point at opposing sides of the pasture. Your team will have to race into the center of the field to attempt to control the two neutral points before the enemy can do the same. If you're successful, then press on to the far end and decimate the enemy village as their forces continue to spawn amidst the action. You can't take the enemy's village, but you can roll a few tanks in and blow them to smithereens.

Perhaps the coolest feature of this level is the introduction of a special weapon: the long-range mobile rocket battery. Like most other armored vehicles in the game, one player will drive while another swivels the rack-mounted rockets into position. Although the rack makes it hard to see where you're aiming, these rockets are extremely effective against both troops and vehicles, with their massive and powerful blast radius and quick delivery. We unloaded quite a few into the middle of the enemy base, and were rewarded with kill after kill after kill. To see this awesome weapon in action, be sure to checkout the attached videos.

The smaller, straightforward, and beautiful design of Kursk is sure to make it a player favorite.

Bocage
One of the most entertaining maps was Bocage, a head to head conquest mission set in France where the Germans and US each start with one small town. The goal is to control the few control points in the middle of the map, but it isn't possible for either side to lose their main spawn point.

With green rolling hills, rivers, three bridges, and a large windmill near the Axis base, it's a pretty map to look at. Little details such as bombed out buildings in the German town add to its charm, but the real fun comes in the form of a couple of new vehicles that can be played with here.

The coolest is easily the B-17 bomber on the Allies side. With three slots for players it holds one pilot and two gunners and is able to drop extremely powerful bombs that affect quite a wide radius. When you see one of these headed in to your base, you'd better grab an AA cannon or run as the carpet-bombing does a lot of damage.

One of the other vehicles on the map is a mobile artillery monster that can be used to lay waste to enemies at a distance, but can still be effective against mid-range units as well. This mobile artillery can tear up a tank with one or two hits, and with the large shot arc, the scouts are useful in helping to determine exactly where you need to aim to be most effective.

Iwo Jima
The Iwo Jima map is very similar to the Wake Island map in the multiplayer demo, but the tables are turned with the Americans invading and the Japanese defending. It's also a little larger than the Wake map with a large hill at one end that gives a side a very large advantage if captured, and a deep valley on the other with an airfield. The middle of the island is pretty sparse, with only a few bunkers, which serve as capture points.
Allies begin just like the Axis in the demo with one carrier and a destroyer, while the Axis begin heavily entrenched on the map. There are defensive guns at multiple locations as well as heavy armor in the form of tanks at the points.

The hilly terrain of Iwo Jima makes bombing runs tricky and low altitude flying even trickier. It wasn't uncommon to see less experienced pilots slamming their planes into the ground during bombing runs simply because a hill will pop up in front of the plane at the last minute.

Also of note is a beach landing, which can only be captured by the Allies. The Axis can turn the point back to neutral, but they can't actually control it. Because of heavy machine gun fire, the beach landing is actually quite difficult to capture, and we found it easiest to either jump in a plane and attack from the air or go around back in a landing craft and take the valley base as the Axis were streaming toward the beach landing in the opposite direction.

Omaha Beach
Beach storming has become a very popular theme in first-person shooters. Day of Defeat, Unreal Tournament, Return to Castle Wolfenstein, Medal of Honor: Allied Assualt -- they all included beach landing missions. But none are close to the experience that we had last night with Battlefield 1942's rendition of Omaha Beach.

Even the huge Omaha Beach level in Allied Assault doesn't come close to the scale of what we played last night. This huge map sees the US starting on a Destroyer invading the Germans, who are entrenched in the cliffs above the beach. There are no planes on Omaha, so you'll have to take the beach on foot. Luckily for the Allies there's a tank and a jeep available if they can make it to the sand, which is difficult because of the constant machine gun fire laid down by the Germans on the hill above. There's a capture point on the beach, which the Allies can spawn at if they take it, but it's hard to get.

Even if you can take the beach, it's a long haul up the hills to the cliffs above where the Germans have set up camp. The Germans have plenty of machine gun and bombardment cannons at their command, so the climb is tricky. There are also plenty of trenches dug in so you can set up cutoff points to take out any Allies that happen to make it up to the base.

Stalingrad

Roughly 45 minutes before last night's events were to close, players received a message on their screens announcing that their connection to the server had been lost. The lights came up, and a collective groan emerged from the crowd, fearful that the last glorious battle had just been fought. An announcement came from the center of the room, where two people were working on the servers: "Sit tight folks...we're booting up Stalingrad." The groans burst into an uproar of cheers and high-fives. Yes! The grand finale: the infamous Stalingrad level. Those who had previously witnessed this level in action had nothing less than glowing infatuation with it, and we soon would share that sentiment.

To help set the stage for this epic, historic confrontation, have a look at this World War II photograph from Stalingrad, Russia, circa 1942.

If you can imagine yourself crawling along with the troops in this photo, then you have a near perfect understanding of what it feels like to step into the Stalingrad arena recreated in Battlefield 1942. Without having been there ourselves, we're certainly left wondering if perhaps a good portion of the development team were. The level perfectly recreates the spooky, ghost-town feel of the shattered city, complete with endless mounds of sooty rubble, protruding frameworks of destroyed buildings, and deserted railroad boxcars. The pure destruction found in this level provides an excess of cover for would-be snipers, rocket soldiers, and machine gunners. In the center of the enormous cityscape lies a central control point, protected by railroad cars and a machine gun nest ready for the taking.

Stalingrad is easily the largest of all the maps we played, and EA demonstrated this fact by opening the floodgates and allowing 56 players into the match. Even with nearly 30 players on each team, the map was far from congested and produced some of the most intense firefights of the evening. Effectively maneuvering vehicles in and around the ruins and trashed train cars was a task for only the truly skilled, thus the majority of each team set out on foot with rifles in hand as they weaved between the buildings or lay prone on fourth story balconies. Every second of this 30-minute war left us tensely gripping our keyboards and gasping for air in what has to be the best recreation of Stalingrad (or war, for that matter) ever.

All in all a good time was had by all, and just in case you're wondering, the IGN editors regularly showed up in the top three slots of all the players and we won twelve out of the thirteen games we played. Join us sometime on our Insider-only BF1942 server. You can find out when we're playing on the IGN PC Boards.

 
Oct 19, 2000
17,860
4
81
Thanks neomits. Guys, I may subscribe in the future, but I have already subscribed to Gamespot's Complete thing. I just always found myself reading more of Gamespot than IGN. I just always liked Gamespot better, but every now and then IGN has a review or article I wanna read and can't!
 

neomits

Diamond Member
Aug 18, 2001
3,228
0
76
Originally posted by: WoodchuckCharlie
Thanks neomits. Guys, I may subscribe in the future, but I have already subscribed to Gamespot's Complete thing. I just always found myself reading more of Gamespot than IGN. I just always liked Gamespot better, but every now and then IGN has a review or article I wanna read and can't!

yeah I understand.... I subscribe to both because to me its like a magazine subscription. But I see what you mean, one magazine has an article you want to read so you just go to your friend's house to borrow it :D
 

MournSanity

Diamond Member
Feb 24, 2002
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F*ck IGN Insider...Because of it, I can't access the IGN Boards where all my old friends post. I had over 4500 posts on that board and then they just cut it off for poor people like me without any notice. It was horrible...I'll never subscribe to IGN because they cut off the board use without notice. I know a LOT of people who had no contact with their online buddies because of it. Damn.

But if it weren;t for Insider, i wouldn't have migrated to these forums. Hmmm...