id's Rage: PS3 version at 30fps, PC and 360 at 60fps

Kromis

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Mar 2, 2006
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Carmack: Rage runs faster on Xbox 360

So the 360 version gets muddier textures (because of Blu-Ray vs multiple DVDs) and now the PS3 version runs at a lower (albeit playable) framerate.

I thought Carmack was the man! :(

EDIT: They obviously still have plenty of time to optimize things before the game comes out.
 

Industrial

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Jan 9, 2009
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it's usually the PS3 gets the muddier textures. Nice to know and nice to see someone like Carmack pushing to figure out the PS3.

Heard about Rage but never bothered to look into it, I just figured "Ho-hum, another id shooter..." but wow, I finally read up on it this weekend, and it's one of the few games I'm looking forward to. Although, I'll just roll my eyes if I start seeing demons and demonic symbols in the open wasteland. *sigh* id. LOL.

 

erwos

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Apr 7, 2005
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Originally posted by: Industrial
it's usually the PS3 gets the muddier textures.
What? Usually the PS3 gets sharper textures, because the devs can't allocate memory between system and graphics to their needs like on the 360. That 256mb of graphics RAM on the PS3 is always going to be graphics RAM, so why not stuff it with textures?
 

PieIsAwesome

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Feb 11, 2007
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"20-30fps"
Wow, that's quite a difference. Anything below 30 is pretty unacceptable. . .
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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Originally posted by: Industrial
it's usually the PS3 gets the muddier textures. Nice to know and nice to see someone like Carmack pushing to figure out the PS3.

Heard about Rage but never bothered to look into it, I just figured "Ho-hum, another id shooter..." but wow, I finally read up on it this weekend, and it's one of the few games I'm looking forward to. Although, I'll just roll my eyes if I start seeing demons and demonic symbols in the open wasteland. *sigh* id. LOL.

It was featured in this past month's Game Informer. Sounds really interesting. Funny how we are getting all of these post-apocalyptic FPS/RPG hybrids now.

So the 360 version gets muddier textures (because of Blu-Ray vs multiple DVDs) and now the PS3 version runs at a lower (albeit playable) framerate.

I don't know if that necessarily means muddier textures. Especially since it is going to be spread across 4 DVDs. I do remember Carmack saying that some textures in hidden places wouldn't be as a sharp.

If you're a 360 owner you probably will want at least a 60GB HDD for this game.

I thought Carmack was the man! :(

EDIT: They obviously still have plenty of time to optimize things before the game comes out.

This is their first time working with the PS3 architecture so it's going to take them more work/time/effort.
 

Kromis

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Mar 2, 2006
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Originally posted by: Queasy

This is their first time working with the PS3 architecture so it's going to take them more work/time/effort.

Oh snap! That completely slipped my mind! I just hope they don't get lazy. :cool:
 

kylebisme

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Mar 25, 2000
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Originally posted by: erwos
Originally posted by: Industrial
it's usually the PS3 gets the muddier textures.
What? Usually the PS3 gets sharper textures, because the devs can't allocate memory between system and graphics to their needs like on the 360. That 256mb of graphics RAM on the PS3 is always going to be graphics RAM, so why not stuff it with textures?
What games are you referring to? I have seen better texture filtering in a few PS3 games, but never noticed higher resolution textures. Most games I have come across seem to use more than 256mb for textures regardless, and look the same or better on the 360, which makes sense the 360 having a bit more available RAM thanks to a lighter OS and the EDRAM on the GPU.

Originally posted by: Queasy
I don't know if that necessarily means muddier textures. Especially since it is going to be spread across 4 DVDs. I do remember Carmack saying that some textures in hidden places wouldn't be as a sharp.

If you're a 360 owner you probably will want at least a 60GB HDD for this game.
Two disks, which is why the PS3 version will have higher resolution textures on the disk, but how much that counts for in the end remains to be seen. With MegaTexture the environment is all one giant texture, so I'm guessing the PS3 version should be able to load it higher quality mipmaps in some less detailed scenes, but for the most part having about the same VRAM on both consoles will keep the texture quality fairly even.

As for the framerate on the PS3 version, they have plenty of time to work on that.
 

MODEL3

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Jul 22, 2009
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If you remember, in last year's Quakecon, Carmack said that they were planning a 2 DVD (18GB) XBOX360 version, and that the PS3 would propably have better textures becauce of BD (25GB) space.

Then He said that they could do an equal job in the XBOX360 version with 3 DVDs (27GB).

At the time everybody though that he went public about this, in order to press Microsoft regarding the royalties per DVD.

If the 4 DVD scenario is true, it means that MS & ID made a deal regarding the royalties.
Is the "60fps XBOX360 vs 20-30fps of PS3" scenario indicative for the kind of deal MS made with ID?

Also it is nearly impossible for the XBOX360 to have lower quality textures than PS3 with 4 DVDs (36GB) even if you take account all the repetition in code & graphics space in relation with BD (guys it's nearly 1,5X the space)
 

zerocool84

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Nov 11, 2004
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What's the big deal over having more than one DVD for a game? There were many great games that needed more than one CD on PS1 and I don't care if a game needs more than one disc to provide a great experience.
 

Kromis

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Mar 2, 2006
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Originally posted by: zerocool84
What's the big deal over having more than one DVD for a game? There were many great games that needed more than one CD on PS1 and I don't care if a game needs more than one disc to provide a great experience.

Idiots claim that it ruins the experience because you have to get up and switch discs.

Big fucking deal.
 

kylebisme

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Mar 25, 2000
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Originally posted by: MODEL3
If the 4 DVD scenario is true...
But where did that idea even come from? id has been saying they are building the game as two large environments, one for each disk and I've yet to see any reason to speculate otherwise.
 

MODEL3

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Jul 22, 2009
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Originally posted by: kylebisme
Originally posted by: MODEL3
If the 4 DVD scenario is true...
But where did that idea even come from? id has been saying they are building the game as two large environments, one for each disk and I've yet to see any reason to speculate otherwise.

Exactly.

At first when I read the C&Vgames article, I thought that maybe in Edge somewhere Carmack implied that the XBOX360 is going to be 4 DVDs

But propably it is a C&Vgames presumption, since the comment they made is wrong:

The PS3 edition was thought to be the most technically capable of the console pair, thanks to id being able to squeeze the gigantic shooter onto a single-player Blu-ray disc, compared to Xbox 360's four DVDs.

I remember Carmack's interview in last year's Quakecon and he never said that The PS3 edition was going to be the most technically capable of the console pair.

On the contrary he said that the Xenos was better than RSX, and that the only thing PS3 was clearly better, was the capacity of the BD, and what a pity would be for XBOX360 version to be inferior only for this reason.
 

erwos

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It'd be nice if Microsoft would finally get around to doing the whole "install all discs, no swapping" thing.
 

Pheran

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Originally posted by: erwos
It'd be nice if Microsoft would finally get around to doing the whole "install all discs, no swapping" thing.

Since the Xbox can already install discs to the HD, it seems like allowing all the discs to be installed while only requiring disc #1 to be present in the drive while playing would be a trivial modification.
 

Queasy

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Aug 24, 2001
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Edge has some other news to go along with this.

He is, however, confident that the PS3 version will match that of all other supported platforms: ?Everything is designed as a 60 hertz game. We expect this to be 60 hertz on every supported platform.?

?The work remaining is getting it locked so there?s never a dropped frame or a tear, but we?re confident that we?re going to get that.?

So this was a giant nothing-burger. The only news here is that iD is still working on optimizing the graphics for the PS3 but the end target is still 60fps.
 

erwos

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Originally posted by: Pheran
Originally posted by: erwos
It'd be nice if Microsoft would finally get around to doing the whole "install all discs, no swapping" thing.

Since the Xbox can already install discs to the HD, it seems like allowing all the discs to be installed while only requiring disc #1 to be present in the drive while playing would be a trivial modification.
Yeah, but how would the system know to magically switch discs? It strikes me that there would need to be a software API for this.
 

swaytech

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Jan 17, 2006
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Originally posted by: Kromis
Originally posted by: zerocool84
What's the big deal over having more than one DVD for a game? There were many great games that needed more than one CD on PS1 and I don't care if a game needs more than one disc to provide a great experience.

Idiots claim that it ruins the experience because you have to get up and switch discs.

Big fucking deal.

Agreed, I don't see the big deal in switching disks. It could be on 16 disks and I wouldn't care as long as the the game justifys it.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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Originally posted by: erwos
Originally posted by: Pheran
Originally posted by: erwos
It'd be nice if Microsoft would finally get around to doing the whole "install all discs, no swapping" thing.

Since the Xbox can already install discs to the HD, it seems like allowing all the discs to be installed while only requiring disc #1 to be present in the drive while playing would be a trivial modification.
Yeah, but how would the system know to magically switch discs? It strikes me that there would need to be a software API for this.

I imagine it wouldn't be all the different from treating it like DLC. That's what Turn 10 is doing with the two disks for Forza 3.
 

biggestmuff

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Mar 20, 2001
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Why do people think that a greater storage capacity means better graphics?

Why would there be a need to switch discs? You load discs 2-4 (or 1-4) and play with disc 1 in the tray.

Originally posted by: erwos
Originally posted by: Industrial
it's usually the PS3 gets the muddier textures.
What? Usually the PS3 gets sharper textures, ....

http://au.gamespot.com/features/6191251/index.html

 

Industrial

Senior member
Jan 9, 2009
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Originally posted by: kylebisme
Originally posted by: erwos
Originally posted by: Industrial
it's usually the PS3 gets the muddier textures.
What? Usually the PS3 gets sharper textures, because the devs can't allocate memory between system and graphics to their needs like on the 360. That 256mb of graphics RAM on the PS3 is always going to be graphics RAM, so why not stuff it with textures?
What games are you referring to? I have seen better texture filtering in a few PS3 games, but never noticed higher resolution textures. Most games I have come across seem to use more than 256mb for textures regardless, and look the same or better on the 360, which makes sense the 360 having a bit more available RAM thanks to a lighter OS and the EDRAM on the GPU.

I don't know about you, but most multi-plat games I've seen, the PS3 usually gets the less impressive graphics and textures. Take COD and Fallout as examples. Only ones that makes me go "wow" is the first party PS3 games.


I don't think the issue is with the players having to get up and switch discs, the issue is the licensing cost for multiple discs as it goes up exponentially after the 2nd. MS wants the games to all fit on one disc if possible, and to deter developers from putting out multi disc games is to do that stupid licensing scheme. I think it's their way to get developers to optimize also. I think the comments and replies above may have gotten intertwined.

sorry biggestmuff, can't see that link, it's blocked at work. what are you trying to show?
 

tk149

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Apr 3, 2002
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Originally posted by: swaytech
Originally posted by: Kromis
Originally posted by: zerocool84
What's the big deal over having more than one DVD for a game? There were many great games that needed more than one CD on PS1 and I don't care if a game needs more than one disc to provide a great experience.

Idiots claim that it ruins the experience because you have to get up and switch discs.

Big fucking deal.

Agreed, I don't see the big deal in switching disks. It could be on 16 disks and I wouldn't care as long as the the game justifys it.

Heh...I remember the old game "Time Zone" for the Apple II. It took SIX DOUBLE-SIDED 5.25" floppy disks (You had to manually flip the disk over)!Text

30 FPS seems adequate to me, but I still don't really understand the whole "movies at 24 FPS" thing.
 

DaveSimmons

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Aug 12, 2001
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Idiots claim that it ruins the experience because you have to get up and switch discs.

Carmack? (some id guy) said in one interview that the 360 disc size interfered with the level design because they wanted big, open, continuous areas but they had to figure out how to chop them up to partition the data into separate DVDs.

I'd say offering double the frame rate makes up for that.

We'll see how much more they can optimize the PS3 version more before it ships. Hopefully they'll end up with a better engine than Unreal3 since that doesn't seem to be running too wonderfully on the PS3.
 

Glitchny

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Sep 4, 2002
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Heh, i fail to see the issue with multiple disks. As long as the switch isn't in the middle of a fight or intense part I really don't care. I played tons of PS2 games that required more than one disk and I never really thought it was a big deal... People are so spoiled.