- Mar 6, 2006
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Instead of using the mouse to turn your character it will esentially control where you look. You will turn and run forward/back with the keyboard. Your view will always stay focused where the mouse is pointing and your body will move independantly up to a certain point. You can only turn your head so far, so if you turn your body to much it will then turn your view. Basically the mouse controls head movement based on real human range an not your body movement (like all standard FPS's).
This way you can be running and jumping over stuff ect and stay focused on what you want just like you would in real life. Like say your sprinting for a door but theres a bad guy off to the side, you can look and fire at him without turning and running towards him.
And if you set some rules on terrain/debris/whatever to cause you to stumble a certain percent and trip/fall another percent depending on how far away from center your looking it could really add some realism. Like pavement you could probably run forward but look to the side an still keep your footing fine. But try that while on a gravel slope and your more likely to loose track of your footing and stumble or even fall on your face (try looking up while running...thats really disorienting) This way youll need to slow down or even stop to look/fire depending on what your standing on. If you stumble a lot you can let go of the sprint key to catch your footing and if you still stumble you may need to stop (which makes you an easy target, so you may need to just book it for cover and then resume firing or whatever). Mostly this would make it easier to strafe and move around junk laying on the ground in front of you without losing site of what your really aiming for while also making you a harder target to hit without making it harder to aim (though you do still get jolts/gitters while jumping/doging and your arms dont stay focused as well as your head does so your aim should be reduced the faster you move).
Now there may need to be a little bit of an auto snap to help keep your head centered when you want it...but it seems like this would all be pretty easy to setup.
Seriously, who runs around with a neck brace on and their head glued in the straight on position? I think this change would makes thing more realistic and more fun...has a game been done like this before?
This way you can be running and jumping over stuff ect and stay focused on what you want just like you would in real life. Like say your sprinting for a door but theres a bad guy off to the side, you can look and fire at him without turning and running towards him.
And if you set some rules on terrain/debris/whatever to cause you to stumble a certain percent and trip/fall another percent depending on how far away from center your looking it could really add some realism. Like pavement you could probably run forward but look to the side an still keep your footing fine. But try that while on a gravel slope and your more likely to loose track of your footing and stumble or even fall on your face (try looking up while running...thats really disorienting) This way youll need to slow down or even stop to look/fire depending on what your standing on. If you stumble a lot you can let go of the sprint key to catch your footing and if you still stumble you may need to stop (which makes you an easy target, so you may need to just book it for cover and then resume firing or whatever). Mostly this would make it easier to strafe and move around junk laying on the ground in front of you without losing site of what your really aiming for while also making you a harder target to hit without making it harder to aim (though you do still get jolts/gitters while jumping/doging and your arms dont stay focused as well as your head does so your aim should be reduced the faster you move).
Now there may need to be a little bit of an auto snap to help keep your head centered when you want it...but it seems like this would all be pretty easy to setup.
Seriously, who runs around with a neck brace on and their head glued in the straight on position? I think this change would makes thing more realistic and more fun...has a game been done like this before?
