- Feb 4, 2003
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Originally posted by: BFG10K
Schadenfroh's quote nailed it: there's absolutely no way Carmack would make a D3D renderer for the PC and only for Rage while the rest of the platforms and his games use OpenGL. It's a total waste of time.
The game's renderer will be OpenGL.
It doesn't take that much time. A well coded engine designed for multiple platforms will have a very thin API layer. Most of the code doesn't care what API you're running on. The xbox 360 has an API very similar to directx, so they'll basically have to write code that runs on that API anyway.
It probably wouldn't take much extra effort to include an option in the game for whether you want to run in direct3d or opengl, like many games had a few years ago.