- Oct 19, 2000
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John Carmack has announced the new project that he's been working on....
http://pc.ign.com/articles/810/810506p1.html
Hopefully we'll get a couple of screens pretty soon to see what this thing looks like. Nobody really cares about the game, we just want to see what he does with the new engine .
http://pc.ign.com/articles/810/810506p1.html
August 3, 2007 - The hype leading up to this year's QuakeCon has been pretty substantial, as there were rumblings around the net of a new id title that was to make an appearance during John Carmack's back-to-back keynote with CEO Todd Hollenshead. As it turns out, id was kind enough to give us a pre-show look at the company's new title Rage, and we've got the first details on the game - sparse they may be - right here.
Since the majority of Carmack's pre-keynote presentation was focused around Tech 5 details on Rage are still pretty slim, but first footage of the game was shown, and we can confirm that it's an Unreal-esk battle racing title that looks to team arcade, track-based racing with not only vehicle combat, but also on-foot gameplay.
Carmack described the design as "50% run-n-gun, with a significant aspect of driving and action." Also, the game is said to have a full adventure component, as players can earn money from races and put it towards building up their vehicles.
Additional information is still yet to be unveiled, but we do know that more news will come out of Carmack's keynote starting at 7:00 central time. As for the demo, Rage makes use of Tech 5, allowing development teams the option of creating "megatexture" artwork and eliminating the need for tiled texture art. As Carmack put it, id is putting all the power into the hands of the developer: "The world is their canvas to paint on."
The early Rage demo, which has been in development for two months by id's one and only internal team, features a gigantic canyon display with amazing color blending between rock formations, and impressive and entirely-unique textures for every inch of the world. Throughout the looping video you can see a few character models cheering on the race while single and multi-man vehicles (a cross between a dune buggy and Unreal Tournament's Scorpion) cruise the track, kicking up dust and launching over jumps in a confined - yet visually impressive - arena.
We'll have more on Rage as news breaks. Until then, be sure to check out our continuing coverage of QuakeCon 2007, including our direct-feed video presentation of Rage featuring John Carmack himself, and our liveblog coverage of tonight's keynote.
Hopefully we'll get a couple of screens pretty soon to see what this thing looks like. Nobody really cares about the game, we just want to see what he does with the new engine .