Speculation from the inquirer about what might be giong on:
http://www.theinquirer.net/?article=12523
http://www.theinquirer.net/?article=12523
"Speculation" is right. It sounds like they know even less than we do.Originally posted by: dvinnen
Speculation from the inquirer about what might be giong on:
http://www.theinquirer.net/?article=12523
Originally posted by: MadRat
I predict that the box will...
1) Implement the same processor that PS3 uses.
2) Use dual cores at the least, possibly even four.
3) Cost upwards of $500 at the launch.
4) Be geared as an "entertainment center" rather than just a game console
Originally posted by: IncredibleHutch What are you smokin? Okay... we already said that MS now has rights to an emulating technology that emulates X86 code on PowerPCs... not the Cell Technology... So if we were to keep with the backward compatibility promise MS has given us... then we can assume that it will be a PowerPC processor... not Cell. Did you even read the thread?
Originally posted by: IncredibleHutch4 cores? For what? It wouldn't be needed? Maybe two... maybe!
Originally posted by: IncredibleHutch500 bucks! No one can predict that. You don't even have a clue do you?
Originally posted by: IncredibleHutchGeared as an 'entertainment center'... hello we already established that a long time ago... You Predict! Microsoft already said it would be... and before you predicted it!
Can you say marketing hype?4 chips running at the strength of 100 P4s.
Well, the GameCube runs PPC. That chip ain't the fastest, but it is supposedly cheap as borscht.The PowerPC processor is probably more expensive to produce for a gaming console purpose than the K8.
As long as they don't run something like that terrible Windows XP Media Center Edition.I mean that MS is gearing for functionality on par with what they had in mind with their "Media Center" concept.
And there's no guarantee that old Xbox programs will even be supported. IMO this is NOT a deal-breaker feature.Existing XBOX programs using MMX/SSE/SSE2 would still be suported by the K8.
It's likely that at the launch of Cell, similar generation GPUs will be faster. The benefit of Cell is scalability, but you'll need blazingly fast interconnects and memory, etc. This relates to one of the above points. It's likely that memory that supports Cell's requirements won't be available as soon as Microsoft or even Sony wants.And no way could a PowerPC stand up to the likes of Cell
IBM should be on 0.09 by 2004.With IBMs .1 micron process
Nope, no Photochopping. It's a pic of him demo'ing iTunes for Windows.Originally posted by: jhu
what the fvck was that??? that's gotta be photochopped
Originally posted by: FishTankX
The EE is the ultimate jack of all trades - master of none. It's been used to calculate game physics, to T&L, shaderish effects, and even do dolby digital 5.1! The thing with sony's philosophy is that if you create a jack of all trades, once programing efficency is up and you no longer need all of the power to go to graphics, you can use it to do other things. Or if you want to do something besides graphics, you can dedicate the all purpose CPU to it.
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I think the next generation of game consoles should have dedicated physics processers, though. Due to the proprietary nature of consoles, integrating one would be alot less painful than integrating one on the PC.
Originally posted by: ZimZum
Originally posted by: FishTankX
The EE is the ultimate jack of all trades - master of none. It's been used to calculate game physics, to T&L, shaderish effects, and even do dolby digital 5.1! The thing with sony's philosophy is that if you create a jack of all trades, once programing efficency is up and you no longer need all of the power to go to graphics, you can use it to do other things. Or if you want to do something besides graphics, you can dedicate the all purpose CPU to it.
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Didnt Intel try this once before? And it failed miserably if memory serves.
Just to be clear, a Teraflop on Cell is not the same thing as a Teraflop on PowerPC (or x86).Originally posted by: littlebitstrouds
Maybe it was said, but I don't have time to read entire post. Is sony really aiming to create a teraflop processor in the ps3... that's what I read about a month ago? And does anyone know how that's going?
Originally posted by: FishTankX
Originally posted by: ZimZum
Originally posted by: FishTankX
The EE is the ultimate jack of all trades - master of none. It's been used to calculate game physics, to T&L, shaderish effects, and even do dolby digital 5.1! The thing with sony's philosophy is that if you create a jack of all trades, once programing efficency is up and you no longer need all of the power to go to graphics, you can use it to do other things. Or if you want to do something besides graphics, you can dedicate the all purpose CPU to it.
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Didnt Intel try this once before? And it failed miserably if memory serves.
They dropped a 486 onto a card with some framebuffer.. but that's all I remember.
The instruction set can't be really big because they have so many cores on 1 chip. That means little real estate for each core. The whole idea of large # of cores procs is that each core is kinda weak but there are just so many cores you can make up for it.The instruction set would be probably really big... which would all have to stay in cache for it to work at top speed. If the instruction set isn't all that big it would definitely mean a lot more code in the actual software to take and use the minimal instruction set code to get the chip to do what you wanted.
