I just got a new IBM T40p and run some benchmarks on it. Unfortunately, this unit have to go back to IBM. There are few problems with the built quality of this unit which I will not get into the details but suffice to say that it make me feel uncomfortable with IBM QC now. Anyway, I ran some 3DM2k1SE (330) with the following results. Note that the default GPU/Mem for the FireGL is 252/200. I cannot publish the results since the Futuremark say that my CPU change the speed during the tests which is normal for the P-M 1.6GHz. BTW, I used the default FireGL driver from IBM.
At Default (everything stock): 7247
O/C to GPU/Mem (270/218): 7909
O/C to GPU/Mem (274/218): 7952
O/C to GPU/Mem (277/218): 7966
The GPU/Mem of 277/218 seem to be the max o/c I can do without artifacts. For comparison, with ATI M9 32MB (also IBM T40 with P-M 1.6GHz), the default score is about 4900 with max o/c score of about 6000 (this is at GPU/Mem 279/234).
Mocca
Update: I got the maximum score of 8143 (details below). This is with GPU/Mem of 286/218 with no artifacts.
--------------------------------------------------------
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
Detailed Test Results
3DMark Score 8143 3D marks
Game 1 Car Chase - Low Detail 105.8 FPS
Game 1 Car Chase - High Detail 55.3 FPS
Game 2 Dragothic - Low Detail 121.4 FPS
Game 2 Dragothic - High Detail 67.2 FPS
Game 3 Lobby - Low Detail 132.8 FPS
Game 3 Lobby - High Detail 63.7 FPS
Game 4 Nature 40.9 FPS
Fill Rate (Single-Texturing) 576.8 MTexels/s
Fill Rate (Multi-Texturing) 1128.6 MTexels/s
High Polygon Count (1 light) 22.0 MTriangels/s
High Polygon Count (8 lights) 5.2 MTriangels/s
Environment Bump Mapping 141.6 FPS
DOT3 Bump Mapping 87.7 FPS
Vertex Shader 75.7 FPS
Pixel Shader 114.8 FPS
Advanced Pixel Shader 84.2 FPS
Point Sprite 16.1 MSprites/s
------------------------------------------------------------
At Default (everything stock): 7247
O/C to GPU/Mem (270/218): 7909
O/C to GPU/Mem (274/218): 7952
O/C to GPU/Mem (277/218): 7966
The GPU/Mem of 277/218 seem to be the max o/c I can do without artifacts. For comparison, with ATI M9 32MB (also IBM T40 with P-M 1.6GHz), the default score is about 4900 with max o/c score of about 6000 (this is at GPU/Mem 279/234).
Mocca
Update: I got the maximum score of 8143 (details below). This is with GPU/Mem of 286/218 with no artifacts.
--------------------------------------------------------
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
Detailed Test Results
3DMark Score 8143 3D marks
Game 1 Car Chase - Low Detail 105.8 FPS
Game 1 Car Chase - High Detail 55.3 FPS
Game 2 Dragothic - Low Detail 121.4 FPS
Game 2 Dragothic - High Detail 67.2 FPS
Game 3 Lobby - Low Detail 132.8 FPS
Game 3 Lobby - High Detail 63.7 FPS
Game 4 Nature 40.9 FPS
Fill Rate (Single-Texturing) 576.8 MTexels/s
Fill Rate (Multi-Texturing) 1128.6 MTexels/s
High Polygon Count (1 light) 22.0 MTriangels/s
High Polygon Count (8 lights) 5.2 MTriangels/s
Environment Bump Mapping 141.6 FPS
DOT3 Bump Mapping 87.7 FPS
Vertex Shader 75.7 FPS
Pixel Shader 114.8 FPS
Advanced Pixel Shader 84.2 FPS
Point Sprite 16.1 MSprites/s
------------------------------------------------------------